Battle chronicle

The duel begins: our hero against Rat King on floor 10.

Rat King advances its knight to D8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat King.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from H1 to H3.

Rat King answers by moving the rook from A5 to C5. our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Rat King brings the king to D8. our hero captures the enemy pawn: the queen leaps from A4 to A7.

Rat King's king advances from D8 to E7. our hero advances the queen from A7 to A8, and right after that rat King sets the king on E6, watching every square.

Without hurry or fear, our hero places the rook on H8. Rat King gives check with the rook on C1.

our hero's king takes E2, leaving E1 behind. Rat King's knight reaches C3 and threatens our hero's king.

our hero slides the king across the board, from E2 to D3. Check from Rat King: the knight plants itself on C5.

With a steady hand, our hero brings the king to D4, and right after that rat King's knight advances from C3 to A2. our hero captures the enemy knight: the queen leaps from A8 to A2.

Rat King's rook reaches D1 and threatens our hero's king.

Without hurry or fear, our hero places the king on E3. Check from Rat King: the rook plants itself on E1.

our hero's king takes D4, leaving E3 behind. Rat King answers by moving the knight from C5 to B7. our hero captures the bishop on D5 and leaves Rat King in check.

With dungeon cunning, Rat King brings the king to E7. our hero gives check with the queen on D8.

A cruel blow: Rat King's knight captures our hero's queen on D8.

our hero claims the enemy knight by landing on D8.

Rat King's rook falls on F1 and tears the bishop from our hero.

Without hurry or fear, our hero places the rook on D5. Rat King's rook reaches D1 and threatens our hero's king.

our hero's king takes E4, leaving D4 behind. Check from Rat King: the bishop plants itself on G6.

our hero slides the rook across the board, from D5 to F5. Rat King gives check with the rook on E1.

With a steady hand, our hero brings the king to F3, and right after that rat King's rook advances from E1 to D1. our hero captures the enemy pawn: the rook leaps from F5 to F6.

Check from Rat King: the bishop plants itself on H5.

Without hurry or fear, our hero places the king on E4. From the dark, Rat King pushes the king to D7. our hero captures the enemy pawn: the rook leaps from F6 to B6.

Rat King answers by moving the rook from D1 to B1, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat King brings the bishop to F7.

With a steady hand, our hero brings the rook to F6. our hero activates Backstab and silently removes a threat from Rat King.

Rat King's pawn advances from B4 to B3, and right after that our hero advances the rook from F6 to G6. Rat King sets the rook on H1, watching every square.

our hero captures the enemy pawn: the rook leaps from G6 to G5.

From the dark, Rat King pushes the rook to H2. our hero's rook takes G1, leaving G5 behind, and rat King answers by moving the rook from H2 to H7.

our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat King brings the rook to H8, and right after that with a steady hand, our hero brings the pawn to F5.

Check from Rat King: the rook plants itself on H4.

our hero advances the king from E4 to E5, while rat King sets the rook on F4, watching every square. our hero claims the enemy rook by landing on F4.

From the dark, Rat King pushes the king to E8. our hero's king takes G5, leaving F4 behind, while rat King answers by moving the pawn from B3 to B2.

our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Rat King brings the king to D8; then with a steady hand, our hero brings the king to G6.

Rat King's king advances from D8 to D7, and right after that our hero advances the pawn from F6 to F7. Rat King sets the king on E6, watching every square.

our hero's pawn crowns on F8 and becomes a queen.

From the dark, Rat King pushes the king to D5. Check: our hero tightens the net by bringing the rook to G5.

Rat King answers by moving the king from D5 to D4. our hero gives check with the queen on C5.

With dungeon cunning, Rat King brings the king to D3. From G3, our hero's rook forces Rat King to defend.

Rat King's king advances from D3 to E4. Check: our hero tightens the net by bringing the queen to C2.

Rat King sets the king on F4, watching every square. our hero gives check with the queen on F2.

From the dark, Rat King pushes the king to E5. our hero captures the pawn on B2 and leaves Rat King in check.

Rat King answers by moving the king from E5 to F4. Check: our hero tightens the net by bringing the queen to F2.

With dungeon cunning, Rat King brings the king to E4; then with a steady hand, our hero brings the king to G5. Rat King's king advances from E4 to E5.

From E3, our hero's queen forces Rat King to defend.

Rat King sets the king on D6, watching every square. Without hurry or fear, our hero places the king on F5, while from the dark, Rat King pushes the king to D7.

our hero gives check with the queen on E6.

Rat King answers by moving the king from D7 to D8. From G8, our hero's rook forces Rat King to defend.

With dungeon cunning, Rat King brings the king to C7. Check: our hero tightens the net by bringing the rook to C8.

Rat King's king advances from C7 to B7. our hero gives check with the queen on D5.

A cruel blow: Rat King's king captures our hero's rook on C8.

From C6, our hero's queen forces Rat King to defend.

From the dark, Rat King pushes the king to B8. our hero's king takes E6, leaving F5 behind, while rat King answers by moving the king from B8 to A7.

our hero slides the king across the board, from E6 to D6. With dungeon cunning, Rat King brings the king to B8; then with a steady hand, our hero brings the king to C5.

Rat King's king advances from B8 to A7, and right after that our hero advances the king from C5 to B5. Rat King sets the king on B8, watching every square.

Without hurry or fear, our hero places the king on B6.

Neither our hero nor Rat King claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 30 s
Moves
109
How it ended
stalemate
Captures (hero / opponent)
11 / 3
Material captured (hero / opponent)
21 / 17
First capture
move 0
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (109 moves) lasted longer than 98% of the games on this floor.

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