Battle chronicle

A new legend is written: our hero challenges Zombie on floor 12.

Zombie advances its rook to G2 and claims our rook.

Zombie falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy rook by landing on B5.

Zombie's pawn falls on B5 and tears the bishop from our hero.

our hero captures the enemy pawn: the rook leaps from A1 to A5.

Zombie sets the pawn on G2, watching every square, while without hurry or fear, our hero places the rook on G1. From the dark, Zombie pushes the pawn to D4.

our hero captures the enemy knight: the rook leaps from A5 to A7.

Zombie answers by moving the bishop from D7 to F5, while our hero slides the knight across the board, from B1 to D2. With dungeon cunning, Zombie brings the bishop to D3.

our hero captures the enemy pawn: the rook leaps from G1 to G2.

Zombie's bishop advances from D3 to F5. our hero claims the enemy pawn by landing on B7.

Zombie sets the king on F7, watching every square. our hero captures the enemy pawn: the rook leaps from B7 to B5.

From the dark, Zombie pushes the rook to D6, while our hero's pawn takes H4, leaving H2 behind. From the shadows, Backstab. Zombie loses a piece to our hero's blade.

Zombie answers by moving the pawn from E7 to E5. our hero captures the enemy pawn: the rook leaps from B5 to E5.

With dungeon cunning, Zombie brings the king to F6, and right after that with a steady hand, our hero brings the rook to B5. Zombie's king advances from F6 to E7; then our hero advances the knight from D2 to C4.

From the shadows, Backstab. Zombie loses a piece to our hero's blade.

Zombie sets the rook on D3, watching every square, and without hurry or fear, our hero places the knight on E5. Check from Zombie: the rook plants itself on D1.

our hero's king takes F2, leaving E1 behind, and right after that zombie answers by moving the pawn from H6 to H5. Check: our hero tightens the net by bringing the knight to C6.

With dungeon cunning, Zombie brings the king to F8. With a steady hand, our hero brings the rook to B7, and right after that zombie's bishop advances from F5 to E4.

From B8, our hero's rook forces Zombie to defend.

Zombie sets the king on F7, watching every square. Check: our hero tightens the net by bringing the knight to E5.

From the shadows, Backstab. Zombie loses a piece to our hero's blade.

From the dark, Zombie pushes the king to E7. our hero claims the enemy bishop by landing on G4.

Check from Zombie: the rook plants itself on D2.

our hero slides the king across the board, from F2 to G3. After toppling the rook on G2, Zombie threatens our hero's king.

our hero claims the enemy rook by landing on G2.

Zombie's pawn falls on G4 and tears the knight from our hero.

our hero advances the king from G2 to G3. In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

Zombie sets the king on D6, watching every square, while without hurry or fear, our hero places the pawn on H5. From the dark, Zombie pushes the king to C7.

our hero's rook takes E8, leaving B8 behind; then zombie answers by moving the king from C7 to D7. our hero slides the rook across the board, from E8 to E3, and right after that with dungeon cunning, Zombie brings the king to C6.

With a steady hand, our hero brings the pawn to H6. Zombie's king advances from C6 to C7, while our hero advances the pawn from H6 to H7.

Zombie sets the king on C8, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Zombie pushes the king to C7. From E5, our hero's queen forces Zombie to defend.

Zombie answers by moving the king from C7 to D7. Check: our hero tightens the net by bringing the queen to E6.

With dungeon cunning, Zombie brings the king to D8, while with a steady hand, our hero brings the queen to F7. Zombie's king advances from D8 to C8.

Mate. our hero's rook on E8 leaves Zombie with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 24 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
21 / 11
First capture
move 0
Skills used
4

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 83% of the games on this floor.

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