Battle chronicle

A new legend is written: our hero challenges Zombie on floor 12.

our hero's knight lands on B4 and defeats Zombie's rook!

Checkmate! our hero topples Zombie and claims victory.

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The battle, move by move

our hero advances the pawn from F2 to F3, and right after that zombie sets the rook on B2, watching every square. our hero captures the enemy bishop: the pawn leaps from F3 to G4.

A cruel blow: Zombie's bishop captures our hero's pawn on G4.

our hero's knight takes H3, leaving G1 behind. Zombie gives check with the rook on E6.

our hero slides the queen across the board, from D1 to E2; then with dungeon cunning, Zombie brings the bishop to F3. With a steady hand, our hero brings the knight to F4.

In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

Zombie's rook advances from E6 to E4. our hero captures the enemy pawn: the knight leaps from F4 to D5.

Zombie sets the rook on B4, watching every square. our hero claims the enemy rook by landing on B4.

From the dark, Zombie pushes the pawn to E5. our hero captures the enemy rook: the queen leaps from E2 to E4.

Zombie answers by moving the king from E8 to F7. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Zombie brings the pawn to B6. our hero captures the pawn on H5 and leaves Zombie in check.

Zombie's king advances from F7 to F8. our hero captures the pawn on H6 and leaves Zombie in check.

Zombie sets the king on G8, watching every square. our hero captures the enemy pawn: the queen leaps from H6 to B6.

From the dark, Zombie pushes the knight to B5. our hero claims the enemy pawn by landing on A6.

Zombie answers by moving the knight from B5 to A3. our hero captures the enemy pawn: the queen leaps from A6 to A5.

With dungeon cunning, Zombie brings the pawn to G2. our hero claims the enemy pawn by landing on G2.

Zombie's knight advances from A3 to B5. our hero captures the enemy knight: the queen leaps from A5 to B5.

Zombie sets the king on G7, watching every square. Without hurry or fear, our hero places the rook on F1, and from the dark, Zombie pushes the king to H6.

our hero's rook takes F5, leaving F1 behind, while zombie answers by moving the king from H6 to H7. our hero slides the queen across the board, from B5 to B6.

With dungeon cunning, Zombie brings the king to H8; then with a steady hand, our hero brings the rook to F7. Zombie's king advances from H8 to G8, and right after that our hero advances the rook from F7 to D7.

Zombie sets the king on H8, watching every square. our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 27 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
12 / 1
Material captured (hero / opponent)
24 / 1
First capture
move 1
Skills used
1

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 55% of the games on this floor.

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