Battle chronicle

The duel begins: our hero against Zombie on floor 12.

A cruel blow: Zombie's pawn captures our hero's knight on G1.

Checkmate! our hero topples Zombie and claims victory.

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The battle, move by move

our hero slides the queen across the board, from D1 to A4. Stealth. our hero's trap leaves Zombie confused.

After toppling the pawn on F2, Zombie threatens our hero's king.

With a steady hand, our hero brings the king to D2. On G1, Zombie promotes and gains a reinforcing knight.

our hero captures the enemy knight: the rook leaps from H1 to G1.

Zombie sets the bishop on F5, watching every square. Without hurry or fear, our hero places the pawn on E3, and from the dark, Zombie pushes the bishop to E2.

our hero captures the enemy bishop: the bishop leaps from F1 to E2.

A cruel blow: Zombie's bishop captures our hero's knight on B1.

our hero claims the enemy bishop by landing on B1.

With dungeon cunning, Zombie brings the king to D8. our hero captures the enemy pawn: the bishop leaps from E2 to H5.

Zombie's knight advances from A7 to C8, and right after that our hero advances the bishop from H5 to G4. Zombie sets the knight on D6, watching every square.

Without hurry or fear, our hero places the pawn on H4, while from the dark, Zombie pushes the rook to G6. our hero's bishop takes E2, leaving G4 behind.

Zombie's knight reaches E4 and threatens our hero's king.

our hero slides the king across the board, from D2 to D3. With dungeon cunning, Zombie brings the knight to G3, and right after that with a steady hand, our hero brings the bishop to F3.

Zombie's rook advances from G6 to F6; then our hero advances the bishop from F3 to D1. Zombie sets the pawn on H5, watching every square.

Without hurry or fear, our hero places the bishop on B3, and from the dark, Zombie pushes the rook to F8. our hero's pawn takes A3, leaving A2 behind.

After toppling the bishop on B3, Zombie threatens our hero's king.

Zombie falls to our hero's mate. The legend grows.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 50 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
4 / 4
Material captured (hero / opponent)
10 / 10
First capture
move 1
Skills used
1

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 85% of the games on this floor.

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