Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on D5.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from D2 to D3, while bat sets the king on F8, watching every square. From D3 to E4, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the pawn to A3. A clean strike: our hero's pawn topples the rook on D5.
Bat answers by moving the pawn from E5 to E4. From B2 to A3, our hero's pawn swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the pawn to A4, while bat's king advances from F8 to E8.
From A4 to B5, our hero's pawn swallows Bat's pawn.
Bat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the bishop on A3. From the dark, Bat pushes the king to D8.
From A3 to D6, our hero's bishop swallows Bat's pawn.
Bat answers by moving the king from D8 to E8; then our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Bat brings the king to F7.
With a steady hand, our hero brings the bishop to C5, and bat's king advances from F7 to G6. our hero advances the pawn from D5 to D6, while bat sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the pawn on D7. From the dark, Bat pushes the king to H7.
Promotion: on D8, our hero turns a pawn into a queen.
Bat answers by moving the pawn from H6 to H5, and right after that our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Bat brings the king to G7.
With a steady hand, our hero brings the knight to F4, while bat's king advances from G7 to H7. From F4 to H5, our hero's knight swallows Bat's pawn.
Bat sets the pawn on E3, watching every square; then without hurry or fear, our hero places the knight on F4. From the dark, Bat pushes the king to G7.
From F2 to E3, our hero's pawn swallows Bat's pawn.
Bat answers by moving the king from G7 to H7; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Bat brings the king to G7.
With a steady hand, our hero brings the pawn to E5, and bat's king advances from G7 to H6. our hero advances the pawn from E5 to E6, while bat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Bat pushes the king to H6.
Promotion: on E8, our hero turns a pawn into a queen.
Bat answers by moving the king from H6 to G7. Check: our hero tightens the net by bringing the queen to E7.
With dungeon cunning, Bat brings the king to H6. And it is checkmate: our hero ends the game on D6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 49 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 31% of the games on this floor.