Battle chronicle
The duel begins: Mon T. against Rat King on floor 10.
Mon T. answers with fury: the knight leaps from A4 to C3 and captures the enemy rook.
In the end, Mon T. delivers checkmate and Rat King flees the board.
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The battle, move by move
Mon T. captures the enemy pawn: the pawn leaps from D2 to C3.
With dungeon cunning, Rat King brings the bishop to A3. Mon T. claims the enemy bishop by landing on A3.
Rat King's pawn advances from F5 to F4. Mon T. advances the knight from G1 to E2; then rat King sets the bishop on F8, watching every square.
Mon T. claims the enemy pawn by landing on F4.
From the dark, Rat King pushes the knight to C5, and mon T.'s pawn takes C4, leaving C3 behind. Rat King answers by moving the rook from D7 to B7.
Mon T. claims the enemy knight by landing on B5.
With dungeon cunning, Rat King brings the knight to A4. With a steady hand, Mon T. brings the knight to D5; then rat King's rook advances from B7 to C7.
Mon T. claims the enemy pawn by landing on B6.
Rat King sets the rook on C4, watching every square. Mon T. captures the enemy knight: the knight leaps from B6 to A4.
From the dark, Rat King pushes the pawn to G2, while mon T.'s king takes F2, leaving E1 behind. Rat King answers by moving the pawn from G7 to G6.
Mon T. captures the enemy pawn: the king leaps from F2 to G2.
With dungeon cunning, Rat King brings the rook to C3. Mon T. claims the enemy rook by landing on C3.
Rat King's bishop advances from F8 to H6. Mon T. advances the pawn from B5 to B6; then rat King sets the bishop on G7, watching every square.
Without hurry or fear, Mon T. places the pawn on B7. From the dark, Rat King pushes the bishop to H8. Mon T.'s pawn crowns on B8 and becomes a queen.
Rat King answers by moving the king from E8 to D7, while mon T. slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat King brings the bishop to G7.
With a steady hand, Mon T. brings the pawn to A5; then rat King's king advances from D7 to E7. Mon T. advances the pawn from A5 to A6, and right after that rat King sets the king on E6, watching every square.
Without hurry or fear, Mon T. places the pawn on A7. From the dark, Rat King pushes the king to F5. Mon T. claims the enemy pawn by landing on D6.
Rat King answers by moving the bishop from G7 to F8. Mon T. captures the enemy bishop: the queen leaps from D6 to F8.
With dungeon cunning, Rat King brings the king to E6. Mon T.'s pawn crowns on A8 and becomes a queen.
Rat King's king advances from E6 to D7. Mon T. captures the pawn on F7 and leaves Rat King in check.
Rat King sets the king on D6, watching every square. Mon T. captures the pawn on F6 and leaves Rat King in check.
From the dark, Rat King pushes the king to D7. Mon T. captures the enemy pawn: the queen leaps from F6 to G6.
Rat King answers by moving the king from D7 to C7. Check: Mon T. tightens the net by bringing the queen to A7.
With dungeon cunning, Rat King brings the king to D8. And it is checkmate: Mon T. ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 13 / 0
- Material captured (hero / opponent)
- 25 / 0
- First capture
- move 0
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 60% of the games on this floor.