Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's king lands on G6 and defeats Spider's queen!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider answers by moving the knight from F6 to D5, and right after that our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Spider brings the knight to B4.

With a steady hand, our hero brings the knight to G5, while spider's king advances from E8 to F8. From G5 to E4, our hero's knight swallows Spider's knight.

From the shadows, Backstab. Spider loses a piece to our hero's blade.

Spider captures the pawn on C2 and puts our hero in check.

Without hurry or fear, our hero places the king on D1. Spider advances to B2 and claims our pawn.

From D1 to C2, our hero's king swallows Spider's knight.

Spider's pawn crowns on A1 and a hostile queen is born.

our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Spider brings the queen to E1, and with a steady hand, our hero brings the king to D3.

Spider's queen advances from E1 to B4, while our hero advances the knight from E4 to C3. Spider gives check with the queen on D6.

Without hurry or fear, our hero places the king on C4. Spider's queen reaches E6 and threatens our hero's king.

our hero's king takes B4, leaving C4 behind. Check from Spider: the queen plants itself on B6.

From B4 to A4, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the queen to H6, while with a steady hand, our hero brings the king to A5. From the shadows, Backstab. Spider loses a piece to our hero's blade.

Spider's king advances from F8 to G8; then our hero advances the knight from C3 to A4. Check from Spider: the queen plants itself on G5.

Without hurry or fear, our hero places the king on A6. From the dark, Spider pushes the pawn to C5; then our hero's king takes B6, leaving A6 behind.

Spider answers by moving the pawn from E7 to E5. A clean strike: our hero's king topples the pawn on C5.

Spider captures the pawn on E3 and puts our hero in check.

With a steady hand, our hero brings the king to C4, while spider's king advances from G8 to H8. our hero advances the king from C4 to D5.

Spider sets the queen on A7, watching every square. From D5 to E5, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the king to G8, and right after that our hero's bishop takes D4, leaving B2 behind. Spider gives check with the queen on E7.

our hero slides the king across the board, from E5 to D5. Spider's queen reaches F7 and threatens our hero's king.

With a steady hand, our hero brings the king to D6. Check from Spider: the queen plants itself on G6.

our hero advances the king from D6 to E5. Spider gives check with the queen on H5.

Without hurry or fear, our hero places the king on F6. Spider's queen reaches H4 and threatens our hero's king.

our hero's king takes G6, leaving F6 behind. Spider moves the queen from H4 to D4 and topples our hero's bishop.

our hero slides the pawn across the board, from E2 to E3. Spider gives check with the queen on G4.

With a steady hand, our hero brings the king to F6. Spider's queen reaches G6 and threatens our hero's king.

A clean strike: our hero's king topples the queen on G6.

Spider sets the king on H8, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to G8, and right after that our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the king from G8 to F8. our hero slides the pawn across the board, from E5 to E6, while with dungeon cunning, Spider brings the king to E7.

With a steady hand, our hero brings the king to F5, and spider's king advances from E7 to E8. our hero advances the king from F5 to F6.

Spider sets the king on F8, watching every square. our hero gives check with the pawn on E7.

From the dark, Spider pushes the king to G8. Promotion: on E8, our hero turns a pawn into a queen.

Spider answers by moving the king from G8 to H7. our hero slides the knight across the board, from A4 to C3, and with dungeon cunning, Spider brings the king to H6.

With a steady hand, our hero brings the queen to E5, while spider's king advances from H6 to H7. our hero advances the queen from E5 to G5.

Spider sets the king on H8, watching every square; then without hurry or fear, our hero places the knight on E4. From the dark, Spider pushes the king to H7, and right after that our hero's knight takes G3, leaving E4 behind.

Spider answers by moving the king from H7 to H8. our hero slides the knight across the board, from G3 to F5, while with dungeon cunning, Spider brings the king to H7.

With a steady hand, our hero brings the pawn to A4, and spider's king advances from H7 to H8. our hero advances the pawn from A4 to A5.

Spider sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the pawn on A6. From the dark, Spider pushes the king to H8; then our hero's pawn takes A7, leaving A6 behind.

Spider answers by moving the king from H8 to H7. our hero slides the knight across the board, from F5 to E7, and with dungeon cunning, Spider brings the king to H8.

With a steady hand, our hero brings the queen to F5.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 16 s
Moves
95
How it ended
stalemate
Captures (hero / opponent)
7 / 5
Material captured (hero / opponent)
19 / 11
First capture
move 0
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 88% of the games on this floor.

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