Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from B2 to D4 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on G3.
Slug advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Slug's pawn.
Slug sets the king on D8, watching every square; then without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the bishop to C7, and right after that our hero's king takes E3, leaving E2 behind.
Slug gives check with the bishop on B6.
our hero slides the king across the board, from E3 to E4, while with dungeon cunning, Slug brings the pawn to H5. From E4 to E5, our hero's king swallows Slug's pawn.
Slug's bishop advances from B6 to F2. our hero advances the king from E5 to F4, while slug sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the bishop to A7.
A clean strike: our hero's king topples the pawn on H5.
Slug answers by moving the bishop from A7 to D4. From B2 to D4, our hero's bishop swallows Slug's bishop.
With dungeon cunning, Slug brings the pawn to E5. A clean strike: our hero's bishop topples the pawn on E5.
Slug's pawn advances from E7 to E6. From H5 to G4, our hero's king swallows Slug's pawn.
Slug sets the king on E8, watching every square; then without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the king to E7, and right after that our hero's king takes H6, leaving G5 behind.
Slug answers by moving the king from E7 to F7. A clean strike: our hero's king topples the pawn on H7.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the pawn to G4, and slug's king advances from E8 to F7.
our hero advances the pawn from G4 to G5, while slug sets the pawn on D4, watching every square. From E5 to D4, our hero's bishop swallows Slug's pawn.
From the dark, Slug pushes the king to E7; then our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the king from E7 to F8.
Check: our hero tightens the net by bringing the pawn to G7.
With dungeon cunning, Slug brings the king to E7. Promotion: on G8, our hero turns a pawn into a queen.
Slug's pawn advances from E6 to E5. From D4 to E5, our hero's bishop swallows Slug's pawn.
Slug sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to D5.
From the dark, Slug pushes the king to C8, and right after that our hero's queen takes F7, leaving D5 behind. Slug answers by moving the king from C8 to D8; then our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the pawn to G5, and slug's king advances from C8 to D8.
our hero advances the pawn from G5 to G6, while slug sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Slug pushes the king to D8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1551 finished games (616 wins, 277 losses, 658 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.