Battle chronicle

In the depths of Crypt, our hero faces Geist.

our hero's bishop lands on D5 and defeats Geist's rook!

The duel ends in a draw: our hero and Geist withdraw.

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The battle, move by move

From B1 to A3, our hero's knight swallows Geist's knight.

Geist sets the knight on C3, watching every square. A clean strike: our hero's pawn topples the bishop on E3.

From the dark, Geist pushes the rook to D5. From F1 to C4, our hero's bishop swallows Geist's pawn.

Geist gives check with the bishop on G3.

our hero slides the king across the board, from E1 to F1, while with dungeon cunning, Geist brings the rook to C6. From C4 to D5, our hero's bishop swallows Geist's rook.

In that instant, Backstab: one of Geist's pieces vanishes without a trace.

Geist's king advances from E8 to D8. A clean strike: our hero's bishop topples the rook on C6.

Geist sets the king on C8, watching every square. Without hurry or fear, our hero places the rook on H3; then from the dark, Geist pushes the bishop to E5.

our hero's knight takes B5, leaving A3 behind. Geist advances to B5 and claims our knight.

From C6 to B5, our hero's bishop swallows Geist's knight.

With dungeon cunning, Geist brings the pawn to G4, while with a steady hand, our hero brings the rook to G3. From the shadows, Backstab. Geist loses a piece to our hero's blade.

Geist advances to A1 and claims our rook.

From B5 to A4, our hero's bishop swallows Geist's pawn.

Geist sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Geist pushes the bishop to H8; then our hero's rook takes H3, leaving G3 behind.

Geist answers by moving the bishop from H8 to C3. By taking the bishop on C3, our hero drives Geist into check.

With dungeon cunning, Geist brings the king to D8. With a steady hand, our hero brings the pawn to E5, while geist's pawn advances from A7 to A6.

our hero advances the pawn from E5 to E6.

Draw. The dungeon keeps the names of our hero and Geist.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
31
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
24 / 8
First capture
move 0
Skills used
2

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 43% of the games on this floor.

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