Battle chronicle

In the depths of Crypt, our hero faces Geist.

our hero answers with fury: the pawn leaps from G4 to H5 and captures the enemy rook.

Neither our hero nor Geist claims victory. A draw on the board.

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The battle, move by move

From C2 to B3, our hero's pawn swallows Geist's pawn.

Geist's rook advances from C5 to C3. A clean strike: our hero's pawn topples the knight on A4.

Geist sets the rook on F5, watching every square. From C1 to A3, our hero's bishop swallows Geist's bishop.

Check from Geist: the rook plants itself on E5.

our hero's king takes D2, leaving E1 behind. Geist answers by moving the rook from C3 to F3. From G2 to F3, our hero's pawn swallows Geist's rook.

With dungeon cunning, Geist brings the rook to H5. A clean strike: our hero's pawn topples the bishop on G4.

Geist's knight advances from H6 to F7. From G4 to H5, our hero's pawn swallows Geist's rook.

Geist sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on H6. From the dark, Geist pushes the knight to G5, and right after that our hero's bishop takes B2, leaving A3 behind.

Geist answers by moving the pawn from D4 to D3. A clean strike: our hero's king topples the pawn on D3.

With dungeon cunning, Geist brings the king to E7. With a steady hand, our hero brings the pawn to A5, and geist's pawn advances from C7 to C6.

our hero advances the bishop from B2 to D4, while geist sets the pawn on A6, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Geist pushes the knight to F7; then our hero's bishop takes D3, leaving F1 behind. Geist answers by moving the knight from F7 to G5, and right after that our hero slides the rook across the board, from H1 to H5.

In that instant, Backstab: one of Geist's pieces vanishes without a trace.

With dungeon cunning, Geist brings the pawn to C5, while with a steady hand, our hero brings the bishop to E3. Geist's pawn advances from D6 to D5.

From D3 to H7, our hero's bishop swallows Geist's pawn.

Geist sets the king on F8, watching every square. By taking the pawn on C5, our hero drives Geist into check.

From the dark, Geist pushes the king to F7. our hero's bishop takes D3, leaving H7 behind; then geist answers by moving the king from F7 to E8.

our hero slides the pawn across the board, from H6 to H7. Geist's pawn reaches D4 and threatens our hero's king.

From C3 to D4, our hero's king swallows Geist's pawn.

Geist's king advances from E8 to F7. Promotion: on H8, our hero turns a pawn into a queen.

Geist sets the pawn on D6, watching every square. From C5 to D6, our hero's bishop swallows Geist's pawn.

Geist's pawn reaches E5 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E5.

The duel ends in a draw: our hero and Geist withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 11 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
12 / 0
Material captured (hero / opponent)
26 / 0
First capture
move 0
Skills used
1

Floor 13 statistics

Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 64% of the games on this floor.

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