Battle chronicle

In the depths of Fortress, our hero faces Marshal.

our hero's king lands on A3 and defeats Marshal's rook!

Checkmate! our hero topples Marshal and claims victory.

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The battle, move by move

our hero advances the rook from A1 to C1, and marshal sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Marshal pushes the bishop to H1. From C1 to H1, our hero's rook swallows Marshal's bishop.

Marshal answers by moving the king from E8 to D8; then our hero slides the king across the board, from D2 to C2. With dungeon cunning, Marshal brings the pawn to A2.

With a steady hand, our hero brings the rook to A1. our hero wraps a piece in Stealth; Marshal passes through the square without seeing it.

Marshal's knight advances from C3 to E4, while our hero advances the king from C2 to B3. Marshal sets the rook on A5, watching every square.

Without hurry or fear, our hero places the king on C4; then from the dark, Marshal pushes the king to C7. our hero's king takes B3, leaving C4 behind.

In that instant, Backstab: one of Marshal's pieces vanishes without a trace.

Check from Marshal: the rook plants itself on A3.

From B3 to A3, our hero's king swallows Marshal's rook.

With dungeon cunning, Marshal brings the king to B8.

Marshal falls to our hero's mate. The legend grows.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 42 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
2 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 2
Skills used
2

Floor 49 statistics

Against Marshal, heroes have won 25% of 12 finished games (3 wins, 9 losses, 0 draws). Average length: 27 moves. Average game time: 2 min 1 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 83% of the games on this floor.

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