Battle chronicle

A new legend is written: Benjamín A. challenges Marshal on floor 49.

With an adventurer's precision, Benjamín A. takes the rival rook on A3.

Marshal falls to Benjamín A.'s mate. The legend grows.

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The battle, move by move

Benjamín A. claims the enemy bishop by landing on C3.

Marshal's pawn falls on B2 and tears the pawn from Benjamín A.

Benjamín A. captures the enemy pawn: the bishop leaps from C1 to B2.

Marshal answers by moving the bishop from E4 to D5, while benjamín A. slides the knight across the board, from B1 to A3. Marshal's rook falls on B2 and tears the bishop from Benjamín A.

With a steady hand, Benjamín A. brings the queen to C1; then marshal's queen advances from D7 to B7. Benjamín A. advances the king from E1 to D2.

Marshal's rook falls on A3 and tears the knight from Benjamín A.

Without hurry or fear, Benjamín A. places the pawn on H4. Stealth. Benjamín A.'s trap leaves Marshal confused.

From the dark, Marshal pushes the rook to B6. Benjamín A. claims the enemy rook by landing on A3.

Marshal answers by moving the queen from B7 to A6; then benjamín A. slides the queen across the board, from A3 to C1. With dungeon cunning, Marshal brings the king to D7.

In the end, Benjamín A. delivers checkmate and Marshal flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
27
How it ended
checkmate
Captures (hero / opponent)
3 / 3
Material captured (hero / opponent)
9 / 7
First capture
move 0
Skills used
1

Floor 49 statistics

Against Marshal, heroes have won 25% of 12 finished games (3 wins, 9 losses, 0 draws). Average length: 27 moves. Average game time: 2 min 1 s. Most common ending: checkmate.

This game (27 moves) lasted longer than 50% of the games on this floor.

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