Battle chronicle
our hero draws pieces against Gelatin. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on H6.
Gelatin falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the knight from G1 to H3, while gelatin sets the rook on G2, watching every square. From A1 to A6, our hero's rook swallows Gelatin's pawn.
Gelatin gives check with the pawn on F2.
our hero's king takes F1, leaving E1 behind. Gelatin answers by moving the rook from G2 to H2. From H3 to F2, our hero's knight swallows Gelatin's pawn.
With dungeon cunning, Gelatin brings the king to F7. A clean strike: our hero's rook topples the pawn on B6.
Gelatin's bishop advances from G6 to H7. our hero advances the rook from B6 to B4, and gelatin sets the pawn on E3, watching every square.
Without hurry or fear, our hero places the knight on G4. From the dark, Gelatin pushes the rook to H6. By taking the rook on H6, our hero drives Gelatin into check.
Gelatin answers by moving the king from F7 to E8; then our hero slides the knight across the board, from H6 to G4. Gelatin's bishop reaches D3 and threatens our hero's king.
With a steady hand, our hero brings the king to E1, and gelatin's bishop advances from D3 to C2. A clean strike: our hero's knight topples the pawn on E3.
Gelatin sets the king on F7, watching every square. From E3 to C2, our hero's knight swallows Gelatin's bishop.
From the dark, Gelatin pushes the knight to E8; then our hero's knight takes D4, leaving C2 behind. Gelatin answers by moving the knight from E8 to F6.
From B4 to B3, our hero's rook swallows Gelatin's pawn.
With dungeon cunning, Gelatin brings the king to G6. With a steady hand, our hero brings the rook to B6, while gelatin's knight advances from F6 to D5.
By taking the pawn on E6, our hero drives Gelatin into check.
Gelatin sets the king on F7, watching every square; then without hurry or fear, our hero places the rook on E5. From the dark, Gelatin pushes the knight to B6, and right after that our hero's king takes F2, leaving E1 behind.
Gelatin answers by moving the knight from B6 to A8; then our hero slides the king across the board, from F2 to G3. With dungeon cunning, Gelatin brings the knight to B6.
With a steady hand, our hero brings the king to F4, and gelatin's king advances from F7 to G7. our hero advances the king from F4 to G5, while gelatin sets the king on H7, watching every square.
By taking the pawn on E7, our hero drives Gelatin into check.
From the dark, Gelatin pushes the king to G8; then our hero's knight takes E6, leaving D4 behind. Gelatin answers by moving the knight from B6 to A4, and right after that our hero slides the king across the board, from G5 to G6.
With dungeon cunning, Gelatin brings the knight to B6. And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 1
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 42% of the games on this floor.