Battle chronicle

The duel begins: our hero against Gelatin on floor 7.

our hero's king lands on G5 and defeats Gelatin's rook!

Checkmate! our hero topples Gelatin and claims victory.

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The battle, move by move

our hero advances the king from E1 to F2; then gelatin sets the bishop on F7, watching every square. our hero claims the enemy knight by landing on F3.

From the dark, Gelatin pushes the rook to E5. our hero captures the enemy pawn: the bishop leaps from C1 to G5.

Gelatin gives check with the rook on F5.

our hero slides the king across the board, from F3 to G4. After toppling the bishop on G5, Gelatin threatens our hero's king.

our hero captures the enemy rook: the king leaps from G4 to G5.

Gelatin's pawn advances from A6 to A5. our hero advances the pawn from H2 to H4, and right after that gelatin sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the knight on F3. From the dark, Gelatin pushes the knight to D6. our hero claims the enemy pawn by landing on A4.

Gelatin answers by moving the pawn from E6 to E5. From A8, our hero's rook forces Gelatin to defend.

With dungeon cunning, Gelatin brings the king to D7. With a steady hand, our hero brings the rook to A3, and right after that gelatin's pawn advances from E5 to E4.

our hero gives check with the knight on E5.

Gelatin sets the king on C8, watching every square. our hero claims the enemy bishop by landing on F7.

From the dark, Gelatin pushes the pawn to E5. our hero captures the knight on D6 and leaves Gelatin in check.

Gelatin answers by moving the king from C8 to C7. our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Gelatin brings the pawn to B2. With a steady hand, our hero brings the rook to B3; then gelatin's king advances from C7 to D7.

our hero claims the enemy pawn by landing on B2.

Gelatin sets the pawn on B5, watching every square, and without hurry or fear, our hero places the king on G6. From the dark, Gelatin pushes the king to E8.

our hero claims the enemy pawn by landing on G7.

Gelatin answers by moving the king from E8 to E7, and our hero slides the knight across the board, from E4 to F6. With dungeon cunning, Gelatin brings the king to E6.

With a steady hand, our hero brings the pawn to H5, and right after that gelatin's king advances from E6 to F5. our hero advances the pawn from H5 to H6; then gelatin sets the king on G5, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Gelatin pushes the pawn to B4. our hero's pawn crowns on H8 and becomes a queen.

Gelatin answers by moving the king from G5 to F4. From H4, our hero's queen forces Gelatin to defend.

With dungeon cunning, Gelatin brings the king to F5. our hero captures the enemy pawn: the queen leaps from H4 to B4.

Gelatin's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on C5.

Gelatin sets the king on G5, watching every square. our hero captures the pawn on E5 and leaves Gelatin in check.

From the dark, Gelatin pushes the king to H4, while our hero's rook takes G2, leaving B2 behind. Gelatin answers by moving the king from H4 to H3.

And it is checkmate: our hero ends the game on H2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
12 / 1
Material captured (hero / opponent)
22 / 3
First capture
move 1

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 53% of the games on this floor.

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