Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on C3.
After toppling the pawn on F2, Spider threatens our hero's king.
With a steady hand, our hero brings the king to F1; then spider's pawn advances from G6 to G5. our hero advances the knight from G1 to F3.
Spider's knight falls on C3 and tears the pawn from our hero.
our hero captures the enemy knight: the pawn leaps from D2 to C3.
From the dark, Spider pushes the knight to G4. our hero claims the enemy pawn by landing on G5.
After toppling the pawn on H2, Spider threatens our hero's king.
our hero captures the enemy pawn: the king leaps from F1 to F2.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the king to G2, and right after that spider's knight advances from H2 to G4.
our hero captures the enemy pawn: the knight leaps from G5 to E6.
Spider sets the king on F7, watching every square. our hero claims the enemy pawn by landing on C7.
From the dark, Spider pushes the king to G7. our hero captures the enemy pawn: the knight leaps from C7 to A6.
Spider gives check with the knight on E3.
our hero claims the enemy knight by landing on E3.
With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the knight to C5; then spider's pawn advances from E5 to E4.
our hero claims the enemy pawn by landing on A4.
Spider sets the king on G7, watching every square, and without hurry or fear, our hero places the knight on C5. From the dark, Spider pushes the king to G8.
our hero claims the enemy pawn by landing on E4.
Spider answers by moving the king from G8 to G7, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Spider brings the king to F8.
With a steady hand, our hero brings the pawn to A4, and right after that spider's king advances from F8 to E7. our hero advances the pawn from A4 to A5; then spider sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Spider pushes the king to D7, and our hero's pawn takes A7, leaving A6 behind.
Spider answers by moving the king from D7 to D8. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the queen to A6; then spider's king advances from C7 to D8.
our hero advances the queen from A6 to A7, and right after that spider sets the king on C8, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Spider pushes the king to D8, while our hero's king takes F4, leaving F3 behind. Spider answers by moving the king from D8 to E8, and our hero slides the king across the board, from F4 to F5.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the queen to D7, and right after that spider's king advances from F8 to G8.
our hero advances the king from F5 to F6; then spider sets the king on H8, watching every square. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 58 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 45% of the games on this floor.