Battle chronicle

our hero draws pieces against Skeleton. The dungeon watches in silence.

our hero answers with fury: the knight leaps from F7 to H8 and captures the enemy rook.

In the end, our hero delivers checkmate and Skeleton flees the board.

Loading…

The battle, move by move

our hero's pawn takes G3, leaving G2 behind. Skeleton advances to C2 and claims our pawn.

our hero slides the pawn across the board, from E2 to E3, and with dungeon cunning, Skeleton brings the rook to E7. With a steady hand, our hero brings the pawn to D4, while skeleton's rook advances from G6 to H6.

our hero advances the king from E1 to D2. our hero activates Backstab and silently removes a threat from Skeleton.

Skeleton moves the rook from H6 to H2 and topples our hero's pawn.

Without hurry or fear, our hero places the king on E2, and right after that from the dark, Skeleton pushes the knight to D5. our hero's knight takes F3, leaving G1 behind; then skeleton answers by moving the rook from H2 to H3.

our hero slides the pawn across the board, from E3 to E4. Skeleton gives check with the knight on F4.

From C1 to F4, our hero's bishop swallows Skeleton's knight.

Skeleton's rook advances from E7 to E5. A clean strike: our hero's bishop topples the rook on E5.

Skeleton advances to E5 and claims our bishop.

From D4 to E5, our hero's pawn swallows Skeleton's pawn.

From the dark, Skeleton pushes the king to E7. our hero's rook takes D1, leaving A1 behind, and right after that skeleton answers by moving the rook from H3 to H5.

our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Skeleton brings the pawn to B3. A clean strike: our hero's pawn topples the pawn on B3.

Skeleton's rook advances from H5 to H3. From B3 to A4, our hero's pawn swallows Skeleton's pawn.

Skeleton sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on E6, and right after that from the dark, Skeleton pushes the pawn to C4.

our hero's knight takes G5, leaving F3 behind; then skeleton answers by moving the rook from H3 to H2. our hero slides the rook across the board, from D1 to D7.

With dungeon cunning, Skeleton brings the rook to H8. From D7 to C7, our hero's rook swallows Skeleton's bishop.

In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

Skeleton moves the knight from A6 to C7 and topples our hero's rook.

our hero advances the knight from G5 to F7. Skeleton advances to E6 and claims our pawn.

From F7 to H8, our hero's knight swallows Skeleton's rook.

Skeleton's knight reaches F4 and threatens our hero's king.

our hero's king takes F3, leaving E2 behind. In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

Skeleton answers by moving the king from E8 to E7. From G6, our hero's knight forces Skeleton to defend.

With dungeon cunning, Skeleton brings the king to E8, and with a steady hand, our hero brings the knight to E5. Skeleton's king advances from E8 to F8.

From E5 to C4, our hero's knight swallows Skeleton's pawn.

Skeleton sets the king on E7, watching every square. A clean strike: our hero's knight topples the pawn on A5.

From the dark, Skeleton pushes the king to F7, while our hero's knight takes C6, leaving A5 behind. Skeleton answers by moving the king from F7 to G8, and our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Skeleton brings the pawn to G5, while with a steady hand, our hero brings the pawn to A6. Skeleton's king advances from G8 to H8.

our hero advances the pawn from A6 to A7; then skeleton sets the king on G8, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Skeleton pushes the king to H7. From A7, our hero's queen forces Skeleton to defend.

Skeleton answers by moving the king from H7 to H8, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Skeleton brings the king to G8, and with a steady hand, our hero brings the pawn to E6.

Skeleton's king advances from G8 to F8. From E7, our hero's pawn forces Skeleton to defend.

Skeleton sets the king on F7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Skeleton pushes the king to F6. our hero gives check with the queen on E5.

Skeleton answers by moving the king from F6 to G6. Mate. our hero's queen on G7 leaves Skeleton with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 59 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
21 / 11
First capture
move 1
Skills used
3

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 90% of the games on this floor.

More from floor 11