Battle chronicle
The duel begins: our hero against Skeleton on floor 11.
our hero answers with fury: the bishop leaps from F4 to G5 and captures the enemy rook.
Neither our hero nor Skeleton claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy bishop: the bishop leaps from C1 to F4.
Skeleton answers by moving the pawn from C4 to C3. our hero claims the enemy rook by landing on G5.
With dungeon cunning, Skeleton brings the rook to F3. our hero captures the enemy rook: the pawn leaps from G2 to F3.
A cruel blow: Skeleton's pawn captures our hero's bishop on G5.
our hero advances the pawn from F3 to F4, and right after that skeleton sets the pawn on B4, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to G5.
From the dark, Skeleton pushes the knight to D8, while our hero's king takes F2, leaving E1 behind. Skeleton answers by moving the pawn from B4 to B3, and our hero slides the pawn across the board, from G5 to G6.
A cruel blow: Skeleton's pawn captures our hero's pawn on G6.
our hero claims the enemy pawn by landing on B3.
Skeleton's pawn advances from C3 to C2. our hero advances the king from F2 to E2; then skeleton sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Skeleton pushes the knight to E5. our hero captures the enemy pawn: the king leaps from D2 to C2.
Skeleton answers by moving the knight from D8 to C6, while our hero slides the king across the board, from C2 to C3. With dungeon cunning, Skeleton brings the king to G7.
With a steady hand, our hero brings the pawn to B4; then skeleton's pawn advances from G6 to G5. our hero claims the enemy pawn by landing on C5.
Skeleton sets the pawn on D5, watching every square, and without hurry or fear, our hero places the king on D2. From the dark, Skeleton pushes the pawn to D4, while our hero's king takes E2, leaving D2 behind.
Skeleton answers by moving the knight from E5 to F7, and our hero slides the king across the board, from E2 to D3. With dungeon cunning, Skeleton brings the king to F6.
With a steady hand, our hero brings the king to E4, and right after that skeleton's knight advances from C6 to E7. our hero captures the enemy pawn: the king leaps from E4 to D4.
Skeleton gives check with the knight on C6.
Without hurry or fear, our hero places the king on D5. Skeleton's knight reaches E7 and threatens our hero's king.
our hero's king takes C4, leaving D5 behind. Skeleton answers by moving the king from F6 to F5, while our hero slides the king across the board, from C4 to B5.
With dungeon cunning, Skeleton brings the knight to H8. With a steady hand, our hero brings the pawn to C6.
A cruel blow: Skeleton's knight captures our hero's pawn on C6.
our hero advances the king from B5 to C5, and right after that skeleton sets the king on E6, watching every square. Without hurry or fear, our hero places the king on C4.
Skeleton gives check with the knight on E5.
our hero's king takes B5, leaving C4 behind. Skeleton answers by moving the pawn from G5 to G4, and our hero slides the king across the board, from B5 to B4.
With dungeon cunning, Skeleton brings the king to D6. With a steady hand, our hero brings the king to C3, and right after that skeleton's pawn advances from B7 to B6.
our hero advances the king from C3 to D2; then skeleton sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on E3.
Check from Skeleton: the knight plants itself on C4.
our hero's king takes F4, leaving E3 behind. Skeleton answers by moving the knight from C4 to E5, while our hero slides the king across the board, from F4 to G3.
With dungeon cunning, Skeleton brings the knight to C6. our hero captures the enemy pawn: the king leaps from G3 to G4.
Skeleton's knight advances from C6 to B4. our hero advances the king from G4 to F4, and right after that skeleton sets the knight on C6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Skeleton pushes the pawn to B5, while our hero's king takes D3, leaving E3 behind.
Skeleton answers by moving the knight from C6 to B8, and our hero slides the king across the board, from D3 to C3. With dungeon cunning, Skeleton brings the king to D7.
With a steady hand, our hero brings the king to D3, and right after that skeleton's king advances from D7 to E7. our hero advances the king from D3 to E4; then skeleton sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Skeleton pushes the knight to A6, and our hero's king takes C6, leaving D5 behind.
Skeleton answers by moving the king from F8 to E7. our hero claims the enemy pawn by landing on B5.
With dungeon cunning, Skeleton brings the knight to G6. our hero captures the enemy knight: the king leaps from B5 to A6.
Skeleton's king advances from E7 to F8. our hero advances the king from A6 to B5. From the shadows, Backstab. Skeleton loses a piece to our hero's blade.
The duel ends in a draw: our hero and Skeleton withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 37 s
- Moves
- 87
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 23 / 5
- First capture
- move 0
- Skills used
- 1
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 94% of the games on this floor.