Battle chronicle

our hero draws pieces against Fallen Priest. The dungeon watches in silence.

Fallen Priest advances its queen to E5 and claims our rook.

Fallen Priest's edge closes the game: mate against our hero.

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The battle, move by move

our hero gives check with the rook on H8.

From the dark, Fallen Priest pushes the king to D7, and right after that our hero's rook takes A8, leaving H8 behind. Fallen Priest gives check with the queen on E3.

our hero slides the knight across the board, from G1 to E2, while with dungeon cunning, Fallen Priest brings the bishop to B8. From A8 to B8, our hero's rook swallows Fallen Priest's bishop.

Fallen Priest's king advances from D7 to C6. From C8, our hero's rook forces Fallen Priest to defend.

Fallen Priest sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the rook on A8. From the dark, Fallen Priest pushes the king to E6; then our hero's rook takes A6, leaving A8 behind.

Fallen Priest answers by moving the king from E6 to F6. By taking the pawn on B6, our hero drives Fallen Priest into check.

With dungeon cunning, Fallen Priest brings the king to G5. With a steady hand, our hero brings the rook to B5, while fallen Priest's pawn advances from D5 to D4.

From B5 to C5, our hero's rook swallows Fallen Priest's pawn.

Fallen Priest sets the pawn on D3, watching every square. A clean strike: our hero's rook topples the knight on E5.

Fallen Priest advances to E5 and claims our rook.

our hero's king takes D2, leaving E1 behind. From the shadows, Backstab. Fallen Priest loses a piece to our hero's blade.

Fallen Priest answers by moving the pawn from F4 to F3, while our hero slides the knight across the board, from E2 to C3. With dungeon cunning, Fallen Priest brings the pawn to A3, and with a steady hand, our hero brings the knight to A4.

Fallen Priest's pawn advances from F3 to F2, while our hero advances the king from D2 to C2. Fallen Priest's queen reaches E2 and threatens our hero's king.

Without hurry or fear, our hero places the king on C3. In that instant, Backstab: one of Fallen Priest's pieces vanishes without a trace.

From the dark, Fallen Priest pushes the queen to E4, and right after that our hero's king takes B3, leaving C3 behind. Fallen Priest gives check with the queen on B1.

From B3 to A3, our hero's king swallows Fallen Priest's pawn.

Fallen Priest's rook reaches F3 and threatens our hero's king.

With a steady hand, our hero brings the knight to C3, and fallen Priest's rook advances from F3 to D3. our hero advances the king from A3 to A4.

Checkmate: Fallen Priest finishes our hero on B4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
40
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
9 / 5
First capture
move 3
Skills used
2

Floor 17 statistics

Against Fallen Priest, heroes have won 41% of 86 finished games (35 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 37 s. Most common ending: checkmate.

This game (40 moves) lasted longer than 59% of the games on this floor.

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