Battle chronicle
In the depths of Crypt, our hero faces Fallen Priest.
With an adventurer's precision, our hero takes the rival queen on E4.
Draw. The dungeon keeps the names of our hero and Fallen Priest.
Loading…
The battle, move by move
our hero gives check with the rook on H8.
From the dark, Fallen Priest pushes the king to D7; then our hero's knight takes E2, leaving G1 behind. Fallen Priest answers by moving the knight from E5 to F7, and right after that our hero slides the rook across the board, from H8 to H7.
With dungeon cunning, Fallen Priest brings the pawn to F3. With a steady hand, our hero brings the knight to G3. Check from Fallen Priest: the pawn plants itself on F2.
our hero advances the king from E1 to F1, and fallen Priest sets the king on C6, watching every square. A clean strike: our hero's knight topples the rook on F5.
Fallen Priest's queen reaches D3 and threatens our hero's king.
From F1 to F2, our hero's king swallows Fallen Priest's pawn.
Fallen Priest captures the knight on F5 and puts our hero in check.
our hero slides the king across the board, from F2 to G3, while with dungeon cunning, Fallen Priest brings the king to D7. With a steady hand, our hero brings the rook to H4.
Fallen Priest's queen reaches G6 and threatens our hero's king.
our hero advances the king from G3 to F4. Check from Fallen Priest: the queen plants itself on H6.
Without hurry or fear, our hero places the king on G3. Fallen Priest gives check with the bishop on B8.
our hero's king takes G4, leaving G3 behind. Fallen Priest's queen reaches G6 and threatens our hero's king.
our hero slides the king across the board, from G4 to H3, and with dungeon cunning, Fallen Priest brings the queen to E4. A clean strike: our hero's rook topples the queen on E4.
Fallen Priest gives check with the knight on G5.
our hero advances the king from H3 to G4. Fallen Priest moves the knight from G5 to E4 and topples our hero's rook.
Without hurry or fear, our hero places the king on F5. Check from Fallen Priest: the knight plants itself on D6.
our hero's king takes E5, leaving F5 behind. Fallen Priest gives check with the knight on F5.
A clean strike: our hero's king topples the pawn on D5.
With dungeon cunning, Fallen Priest brings the bishop to E5. From D5 to E5, our hero's king swallows Fallen Priest's bishop.
Fallen Priest's king advances from D7 to C6. A clean strike: our hero's king topples the knight on F5.
Fallen Priest sets the pawn on C3, watching every square, and right after that without hurry or fear, our hero places the king on E4. From the dark, Fallen Priest pushes the king to D7; then our hero's king takes D3, leaving E4 behind.
Fallen Priest answers by moving the pawn from C3 to C2. From D3 to C2, our hero's king swallows Fallen Priest's pawn.
With dungeon cunning, Fallen Priest brings the pawn to E6. With a steady hand, our hero brings the king to C3, while fallen Priest's pawn advances from C5 to C4.
From C3 to C4, our hero's king swallows Fallen Priest's pawn.
Fallen Priest sets the pawn on E5, watching every square; then without hurry or fear, our hero places the king on D3. From the dark, Fallen Priest pushes the king to E7, and right after that our hero's king takes E3, leaving D3 behind.
Fallen Priest answers by moving the king from E7 to F6; then our hero slides the king across the board, from E3 to D3. With dungeon cunning, Fallen Priest brings the pawn to A3.
With a steady hand, our hero brings the king to C3, and fallen Priest's king advances from F6 to G5. our hero advances the king from C3 to B3.
From the shadows, Backstab. Fallen Priest loses a piece to our hero's blade.
Fallen Priest sets the pawn on B5, watching every square. Without hurry or fear, our hero places the king on C3; then from the dark, Fallen Priest pushes the pawn to E4.
our hero's king takes D4, leaving C3 behind, and right after that fallen Priest answers by moving the king from G5 to F4. our hero slides the king across the board, from D4 to C3.
With dungeon cunning, Fallen Priest brings the king to F5, while with a steady hand, our hero brings the king to D2. Fallen Priest's king advances from F5 to E5, and our hero advances the king from D2 to E3.
Fallen Priest sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on D2, and right after that from the dark, Fallen Priest pushes the king to F5.
our hero's king takes E2, leaving D2 behind; then fallen Priest answers by moving the pawn from B4 to B3. our hero slides the king across the board, from E2 to D2.
With dungeon cunning, Fallen Priest brings the king to E5, and with a steady hand, our hero brings the king to C3. Fallen Priest's pawn advances from A5 to A4, while our hero advances the king from C3 to B2.
In that instant, Backstab: one of Fallen Priest's pieces vanishes without a trace.
Fallen Priest sets the pawn on E3, watching every square; then without hurry or fear, our hero places the king on C2. From the dark, Fallen Priest pushes the pawn to E2, and right after that our hero's king takes D2, leaving C2 behind.
Fallen Priest answers by moving the king from E5 to E6. From D2 to E2, our hero's king swallows Fallen Priest's pawn.
With dungeon cunning, Fallen Priest brings the pawn to A3. With a steady hand, our hero brings the king to D2, and fallen Priest's king advances from E6 to E5.
our hero advances the king from D2 to C2. Fallen Priest sets the pawn on A2, watching every square, and right after that without hurry or fear, our hero places the king on B2.
From the dark, Fallen Priest pushes the king to D5. From B2 to A2, our hero's king swallows Fallen Priest's pawn.
Neither our hero nor Fallen Priest claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 93
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 26 / 8
- First capture
- move 5
- Skills used
- 2
Floor 17 statistics
Against Fallen Priest, heroes have won 41% of 87 finished games (36 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 36 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 97% of the games on this floor.