Battle chronicle

A new legend is written: our hero challenges Fallen Priest on floor 17.

our hero's bishop lands on B5 and defeats Fallen Priest's queen!

Checkmate! our hero topples Fallen Priest and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on F3.

Fallen Priest sets the king on D8, watching every square. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

From the dark, Fallen Priest pushes the queen to B6, while our hero's knight takes A3, leaving B1 behind. Fallen Priest answers by moving the rook from A5 to G5, and our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Fallen Priest brings the queen to B5. our hero claims the enemy queen by landing on B5.

Fallen Priest's pawn falls on B5 and tears the bishop from our hero.

our hero advances the pawn from D2 to D3; then fallen Priest sets the rook on C5, watching every square. Without hurry or fear, our hero places the knight on F3.

From the dark, Fallen Priest pushes the pawn to G5, and our hero's knight takes D4, leaving F3 behind. Fallen Priest answers by moving the bishop from A6 to B7.

From E6, our hero's knight forces Fallen Priest to defend.

With dungeon cunning, Fallen Priest brings the king to E8. our hero captures the pawn on G7 and leaves Fallen Priest in check.

Fallen Priest's king advances from E8 to E7. our hero gives check with the knight on F5.

Fallen Priest's rook falls on F5 and tears the knight from our hero.

our hero captures the enemy rook: the pawn leaps from G4 to F5.

From the dark, Fallen Priest pushes the king to F8, while our hero's queen takes H5, leaving D1 behind. Fallen Priest's bishop falls on E4 and tears the pawn from our hero.

our hero captures the enemy bishop: the pawn leaps from D3 to E4.

With dungeon cunning, Fallen Priest brings the king to G7. our hero claims the enemy pawn by landing on B5.

Fallen Priest's pawn advances from C7 to C6. our hero advances the knight from B5 to D6; then fallen Priest sets the pawn on G4, watching every square.

our hero captures the pawn on G4 and leaves Fallen Priest in check.

From the dark, Fallen Priest pushes the king to H8, and our hero's knight takes E8, leaving D6 behind. Fallen Priest answers by moving the pawn from H7 to H6.

our hero claims the enemy pawn by landing on F6.

With dungeon cunning, Fallen Priest brings the pawn to C5. And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
23 / 7
First capture
move 0

Floor 17 statistics

Against Fallen Priest, heroes have won 41% of 87 finished games (36 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 36 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 57% of the games on this floor.

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