Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its king from F7 to G8 and topples our hero's queen!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from D7 to F6. our hero advances the pawn from F2 to F4. Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the knight from F6 to H5; then our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Rat brings the knight to F4. From F5 to G6, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E7 to E5. our hero advances the pawn from G6 to G7, while rat sets the king on F7, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
Rat moves the king from F7 to G8 and topples our hero's queen.
our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from C4 to C3, and right after that our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to G4, while rat's king advances from G8 to G7.
our hero advances the pawn from H2 to H4, and rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on G5.
Rat gives check with the knight on G2.
our hero's king takes F2, leaving E1 behind. Rat answers by moving the knight from G2 to F4; then our hero slides the king across the board, from F2 to F3.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
our hero advances the pawn from G5 to G6, while rat sets the knight on H3, watching every square. Without hurry or fear, our hero places the pawn on H5.
Check from Rat: the pawn plants itself on E4.
A clean strike: our hero's king topples the pawn on E4.
Rat gives check with the knight on G5.
our hero slides the king across the board, from E4 to F5, and with dungeon cunning, Rat brings the knight to F3. With a steady hand, our hero brings the pawn to H6, while rat's knight advances from F3 to G1.
our hero advances the pawn from G6 to G7, and rat sets the knight on F3, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the knight to H2, and right after that our hero's king takes G6, leaving F6 behind. Rat answers by moving the knight from H2 to F3.
Mate. our hero's pawn on H7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 43 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 3
- Material captured (hero / opponent)
- 4 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2643 finished games (1123 wins, 427 losses, 1093 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.