Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the knight leaps from F3 to G5 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider answers by moving the knight from F6 to H7. our hero captures the enemy pawn: the pawn leaps from B2 to C3.

A cruel blow: Spider's knight captures our hero's pawn on C3.

With a steady hand, our hero brings the king to D2, and right after that spider's knight advances from C3 to D5. our hero advances the bishop from C1 to B2; then spider sets the knight on B6, watching every square.

our hero claims the enemy pawn by landing on E5.

From the dark, Spider pushes the king to D7, and our hero's knight takes F3, leaving G1 behind. Check from Spider: the knight plants itself on C4.

our hero slides the king across the board, from D2 to C3, and right after that with dungeon cunning, Spider brings the knight to B6. With a steady hand, our hero brings the king to B4.

Spider's knight reaches D5 and threatens our hero's king.

our hero claims the enemy pawn by landing on A4.

Spider sets the knight on G5, watching every square. our hero captures the enemy knight: the knight leaps from F3 to G5.

From the dark, Spider pushes the knight to B4. our hero claims the enemy knight by landing on B4.

Spider's pawn reaches A5 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from B4 to A5.

With dungeon cunning, Spider brings the pawn to E6. our hero claims the enemy pawn by landing on E6.

Spider's pawn advances from G6 to G5. our hero captures the enemy pawn: the knight leaps from E6 to G5.

Spider sets the king on C6, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to D7, and our hero's pawn takes H5, leaving H4 behind.

Spider answers by moving the king from D7 to C6, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the king to C5.

With a steady hand, our hero brings the pawn to H7; then spider's king advances from C5 to D5. our hero claims the enemy pawn by landing on C7.

Spider sets the king on C4, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Spider pushes the king to C5. our hero gives check with the knight on E4.

Spider answers by moving the king from C5 to D5. From C3, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to C5. With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from C5 to C6.

our hero advances the bishop from C7 to G3; then spider sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Spider pushes the king to C7. Check: our hero tightens the net by bringing the pawn to E6.

Spider answers by moving the king from C7 to B7, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Spider brings the king to A7.

our hero's pawn crowns on E8 and becomes a queen.

Spider's king advances from A7 to B7. our hero advances the queen from E8 to E6, and right after that spider sets the king on A7, watching every square.

Without hurry or fear, our hero places the knight on D5. From the dark, Spider pushes the king to B7, while our hero's king takes B5, leaving A5 behind.

Spider answers by moving the king from B7 to A7, and our hero slides the knight across the board, from D5 to E7. With dungeon cunning, Spider brings the king to B7.

With a steady hand, our hero brings the bishop to F2, and right after that spider's king advances from B7 to C7. our hero advances the knight from E7 to F5; then spider sets the king on B7, watching every square.

our hero delivers the final mate from E7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 62% of the games on this floor.

More from floor 3