Battle chronicle
A new legend is written: our hero challenges Geist on floor 13.
our hero's knight lands on B1 and defeats Geist's queen!
Checkmate! our hero topples Geist and claims victory.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
Geist sets the pawn on B2, watching every square, and without hurry or fear, our hero places the rook on A2. From the dark, Geist pushes the king to F8.
our hero claims the enemy knight by landing on H6.
Geist answers by moving the rook from C5 to A5, and our hero slides the rook across the board, from H6 to H4. From the shadows, Backstab. Geist loses a piece to our hero's blade.
With dungeon cunning, Geist brings the pawn to E5, and right after that with a steady hand, our hero brings the rook to H5. Geist's rook advances from F7 to F4.
our hero captures the enemy pawn: the rook leaps from H5 to H7.
Geist sets the rook on H4, watching every square. our hero claims the enemy rook by landing on H4.
From the dark, Geist pushes the rook to C5. our hero gives check with the rook on H8.
Geist answers by moving the king from F8 to G7, and right after that our hero slides the rook across the board, from H8 to H2. Geist gives check with the rook on C1.
With a steady hand, our hero brings the king to D2. Geist's pawn advances from E5 to E4. our hero gives check with the rook on G2.
Geist sets the king on H8, watching every square. Without hurry or fear, our hero places the bishop on C4, while from the dark, Geist pushes the rook to H1.
our hero's rook takes F2, leaving G2 behind, and geist answers by moving the rook from H1 to C1. our hero slides the rook across the board, from F2 to F7.
On B1, Geist promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on B1.
Geist's knight advances from A4 to C5. our hero captures the enemy rook: the king leaps from D2 to C1.
Geist sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on D5.
Check from Geist: the knight plants itself on D3.
our hero's king takes C2, leaving C1 behind, while geist answers by moving the knight from D3 to B2. our hero claims the enemy knight by landing on B2.
Geist's pawn reaches D3 and threatens our hero's king.
With a steady hand, our hero brings the king to D2. Check from Geist: the pawn plants itself on E3.
our hero claims the enemy pawn by landing on E3.
Geist sets the pawn on C6, watching every square. our hero delivers the final mate from B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 31 / 0
- First capture
- move 0
- Skills used
- 1
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 57% of the games on this floor.