Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the king leaps from E1 to D2 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

From F2 to E3, our hero's pawn swallows Spider's pawn.

From the dark, Spider pushes the knight to D5. A clean strike: our hero's pawn topples the pawn on C3.

Spider answers by moving the king from E8 to F7, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to A5.

By taking the pawn on E5, our hero drives Spider into check.

Spider's king advances from F7 to E6. our hero advances the knight from E5 to C4. Spider moves the knight from D5 to C3 and topples our hero's pawn.

A clean strike: our hero's knight topples the pawn on A5.

From the dark, Spider pushes the king to D5, and right after that our hero's bishop takes B2, leaving C1 behind. Spider answers by moving the king from D5 to E6.

A clean strike: our hero's bishop topples the knight on C3.

With dungeon cunning, Spider brings the pawn to C6. From A5 to C6, our hero's knight swallows Spider's pawn.

Spider's knight advances from E4 to C5. A clean strike: our hero's knight topples the pawn on E7.

Spider sets the king on F7, watching every square. From E7 to G6, our hero's knight swallows Spider's pawn.

From the dark, Spider pushes the pawn to A3; then our hero's knight takes F4, leaving G6 behind. Spider answers by moving the knight from C5 to E4, and right after that our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the pawn to H5, while spider's knight advances from D6 to E8.

our hero advances the pawn from H5 to H6, and spider sets the knight on F6, watching every square. Without hurry or fear, our hero places the rook on B1.

From the dark, Spider pushes the knight to E4. Check: our hero tightens the net by bringing the rook to B7.

Spider answers by moving the king from F7 to F8; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the knight to D2.

From E1 to D2, our hero's king swallows Spider's knight.

Spider's king advances from F8 to E8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 23% of the games on this floor.

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