Battle chronicle
The duel begins: our hero against Swarm on floor 26.
A clash of 6 moves under the dungeon's gaze.
The duel ends in a draw: our hero and Swarm withdraw.
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The battle, move by move
our hero's king takes F1, leaving E1 behind. Swarm answers by moving the pawn from D3 to D2, while our hero slides the king across the board, from F1 to G1.
Check from Swarm: the rook plants itself on G5.
With a steady hand, our hero brings the king to F1; then swarm's pawn advances from H7 to H5.
Draw. The dungeon keeps the names of our hero and Swarm.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 11 s
- Moves
- 6
- How it ended
- stalemate
- Captures (hero / opponent)
- 0 / 0
- Material captured (hero / opponent)
- 0 / 0
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (6 moves) lasted longer than 56% of the games on this floor.