Battle chronicle
The duel begins: our hero against Swarm on floor 26.
The battle stretches to 16 moves.
Swarm's edge closes the game: mate against our hero.
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The battle, move by move
our hero's king takes F1, leaving E1 behind. Swarm answers by moving the queen from F4 to H2, while our hero slides the king across the board, from F1 to E1.
With dungeon cunning, Swarm brings the knight to G5. With a steady hand, our hero brings the king to F1; then swarm's queen advances from H2 to D2.
our hero advances the king from F1 to G1, and right after that swarm sets the pawn on H6, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Swarm pushes the knight to E4, while our hero's king takes G1, leaving F1 behind. Swarm's queen reaches E3 and threatens our hero's king.
our hero slides the king across the board, from G1 to H2; then with dungeon cunning, Swarm brings the knight to D2. With a steady hand, our hero brings the king to G3.
Checkmate: Swarm finishes our hero on F1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 29 s
- Moves
- 16
- How it ended
- checkmate
- Captures (hero / opponent)
- 0 / 0
- Material captured (hero / opponent)
- 0 / 0
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (16 moves) lasted longer than 76% of the games on this floor.