Battle chronicle
In the depths of Crypt, our hero faces Walking Tomb.
our hero answers with fury: the knight leaps from B5 to C3 and captures the enemy queen.
In the end, our hero delivers checkmate and Walking Tomb flees the board.
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The battle, move by move
our hero's king takes D2, leaving E1 behind. Walking Tomb gives check with the knight on C4.
A clean strike: our hero's king topples the pawn on D3.
With dungeon cunning, Walking Tomb brings the knight to A3. From D3 to D4, our hero's king swallows Walking Tomb's pawn.
Walking Tomb's bishop advances from D5 to E6. A clean strike: our hero's knight topples the knight on A3.
Walking Tomb sets the queen on E7, watching every square, and right after that without hurry or fear, our hero places the knight on B5. Walking Tomb's queen reaches B4 and threatens our hero's king.
our hero's king takes D3, leaving D4 behind. Check from Walking Tomb: the queen plants itself on C3.
From B5 to C3, our hero's knight swallows Walking Tomb's queen.
Walking Tomb moves the bishop from E6 to A2 and topples our hero's pawn.
A clean strike: our hero's rook topples the bishop on A2.
Stealth. our hero's trap leaves Walking Tomb confused.
Walking Tomb's knight reaches C5 and threatens our hero's king.
our hero advances the king from D3 to D4; then walking Tomb sets the pawn on H5, watching every square.
Checkmate! our hero topples Walking Tomb and claims victory.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 19 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 17 / 1
- First capture
- move 1
- Skills used
- 1
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 88% of the games on this floor.