Battle chronicle
The duel begins: our hero against Bat on floor 4.
Bat moves its rook from D8 to G8 and topples our hero's queen!
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A4.
With dungeon cunning, Bat brings the pawn to C4. our hero claims the enemy pawn by landing on A7.
Bat's rook falls on H2 and tears the pawn from our hero.
our hero advances the king from E1 to F1; then bat sets the king on F8, watching every square. our hero claims the enemy knight by landing on B7.
From the dark, Bat pushes the pawn to B5. our hero captures the enemy pawn: the rook leaps from B7 to B5.
Bat answers by moving the pawn from D5 to D4, while our hero slides the rook across the board, from B5 to B6. With dungeon cunning, Bat brings the king to E7.
With a steady hand, our hero brings the rook to B4; then bat's king advances from E7 to E6. our hero claims the enemy pawn by landing on C4.
Bat sets the rook on H7, watching every square, and without hurry or fear, our hero places the rook on C2. Check from Bat: the rook plants itself on F7.
our hero's king takes G1, leaving F1 behind. Bat answers by moving the pawn from E4 to E3, and our hero slides the rook across the board, from C2 to B2.
With dungeon cunning, Bat brings the rook to F5. With a steady hand, our hero brings the pawn to G3, and right after that bat's rook advances from F5 to F8.
our hero advances the pawn from G3 to G4; then bat sets the rook on F4, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Bat pushes the rook to H4, and our hero's pawn takes G6, leaving G5 behind. Bat answers by moving the rook from H4 to H8, while our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Bat brings the rook to D8. With a steady hand, our hero brings the rook to G2; then bat's king advances from E6 to F7.
our hero's pawn crowns on G8 and becomes a queen.
Bat's rook falls on G8 and tears the queen from our hero.
our hero captures the enemy rook: the rook leaps from G2 to G8.
From the dark, Bat pushes the pawn to E4, while our hero's rook takes A8, leaving G8 behind. Bat answers by moving the king from F7 to E7, and our hero slides the rook across the board, from A8 to A4.
With dungeon cunning, Bat brings the pawn to E2. With a steady hand, our hero brings the bishop to D2. On E1, Bat promotes and gains a reinforcing rook.
our hero captures the enemy rook: the bishop leaps from D2 to E1.
Bat sets the king on F6, watching every square. our hero claims the enemy pawn by landing on D4.
From the dark, Bat pushes the king to E5, and our hero's rook takes D3, leaving D4 behind. Bat answers by moving the pawn from D6 to D5, while our hero slides the rook across the board, from D3 to G3.
With dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the rook to G4; then bat's king advances from F6 to E6.
our hero advances the rook from G4 to G7, and right after that bat sets the king on E5, watching every square. Without hurry or fear, our hero places the rook on D7.
From the dark, Bat pushes the king to E6, while our hero's rook takes C7, leaving D7 behind. Bat answers by moving the king from E6 to F5, and our hero slides the rook across the board, from C7 to C5.
With dungeon cunning, Bat brings the pawn to E3. our hero captures the pawn on D5 and leaves Bat in check.
Bat's king advances from F5 to G4. our hero advances the rook from D5 to E5; then bat sets the king on F4, watching every square.
Without hurry or fear, our hero places the rook on B5. From the dark, Bat pushes the king to E4, and our hero's bishop takes C3, leaving E1 behind.
Bat answers by moving the king from E4 to D3, while our hero slides the bishop across the board, from C3 to B4. With dungeon cunning, Bat brings the king to C4.
With a steady hand, our hero brings the king to G2. A cruel blow: Bat's king captures our hero's rook on B5.
our hero advances the bishop from B4 to C3, and right after that bat sets the king on A4, watching every square. Without hurry or fear, our hero places the king on F3.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 16 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 19 / 15
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 72% of the games on this floor.