Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on H6.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy rook by landing on H6.

From the dark, Bat pushes the knight to D8, and our hero's rook takes D1, leaving A1 behind. Bat answers by moving the pawn from A4 to A3.

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the bishop to G7; then bat's pawn advances from D4 to D3.

our hero advances the pawn from H2 to H4, and right after that bat sets the knight on E6, watching every square. Without hurry or fear, our hero places the bishop on F6.

From the dark, Bat pushes the king to D7, while our hero's pawn takes H5, leaving H4 behind. Bat answers by moving the knight from E6 to F4, and our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Bat brings the knight to E2. our hero claims the enemy knight by landing on E2.

Bat's pawn advances from A7 to A6. our hero advances the knight from E2 to C3; then bat sets the pawn on A5, watching every square.

our hero claims the enemy pawn by landing on E4.

From the dark, Bat pushes the pawn to D5, and our hero's knight takes C3, leaving E4 behind. Bat answers by moving the pawn from B6 to B5.

our hero claims the enemy pawn by landing on B5.

Check from Bat: the pawn plants itself on D2.

our hero captures the enemy pawn: the king leaps from E1 to D2.

Bat's king advances from D7 to E6. our hero advances the bishop from F6 to D8, and right after that bat sets the king on F7, watching every square.

our hero gives check with the knight on D6.

From the dark, Bat pushes the king to G6, while our hero's rook takes H1, leaving D1 behind. Bat answers by moving the king from G6 to H7, and our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Bat brings the pawn to A4. With a steady hand, our hero brings the pawn to G5, and right after that bat's pawn advances from D5 to D4.

our hero advances the rook from H1 to E1; then bat sets the pawn on E4, watching every square. our hero claims the enemy pawn by landing on E4.

From the dark, Bat pushes the pawn to D3. our hero captures the enemy pawn: the knight leaps from E4 to C5.

Bat answers by moving the king from H7 to G8. our hero claims the enemy pawn by landing on D3.

With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the knight to C5; then bat's king advances from H7 to G8.

our hero claims the enemy pawn by landing on A4.

Bat sets the king on H8, watching every square. From E8, our hero's rook forces Bat to defend.

From the dark, Bat pushes the king to H7, while our hero's bishop takes F6, leaving D8 behind. Bat answers by moving the king from H7 to G6, and our hero slides the rook across the board, from E8 to F8.

With dungeon cunning, Bat brings the king to F5. With a steady hand, our hero brings the pawn to H7, and right after that bat's king advances from F5 to G6.

our hero's pawn crowns on H8 and becomes a queen.

Bat sets the king on F5, watching every square, while without hurry or fear, our hero places the queen on G8. From the dark, Bat pushes the king to E4, and our hero's pawn takes G6, leaving G5 behind.

Bat answers by moving the king from E4 to F3, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Bat brings the king to G3.

With a steady hand, our hero brings the queen to H8; then bat's king advances from G3 to F2. our hero's pawn crowns on G8 and becomes a queen.

Bat sets the king on F1, watching every square. our hero delivers the final mate from C3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 6 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 64% of the games on this floor.

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