Battle chronicle

our hero draws pieces against Rat King. The dungeon watches in silence.

our hero's king lands on D2 and defeats Rat King's rook!

The duel ends in a draw: our hero and Rat King withdraw.

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The battle, move by move

A clean strike: our hero's rook topples the knight on A4.

With dungeon cunning, Rat King brings the knight to C7. From A4 to B4, our hero's rook swallows Rat King's bishop.

Rat King's pawn advances from B6 to B5. A clean strike: our hero's pawn topples the pawn on C3.

Rat King sets the pawn on G5, watching every square. From F2 to G3, our hero's pawn swallows Rat King's pawn.

From the dark, Rat King pushes the pawn to G4; then our hero's bishop takes F4, leaving C1 behind. Rat King answers by moving the rook from D7 to D8, and right after that our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Rat King brings the knight to E6. A clean strike: our hero's rook topples the pawn on B5.

Rat King's rook advances from D8 to A8. From B5 to F5, our hero's rook swallows Rat King's pawn.

In that instant, Backstab: one of Rat King's pieces vanishes without a trace.

Rat King sets the king on D8, watching every square. A clean strike: our hero's rook topples the pawn on F7.

From the dark, Rat King pushes the king to C7. By taking the bishop on E7, our hero drives Rat King into check.

Rat King answers by moving the king from C7 to B6. By taking the knight on E6, our hero drives Rat King into check.

In that instant, Backstab: one of Rat King's pieces vanishes without a trace.

With dungeon cunning, Rat King brings the king to B7. With a steady hand, our hero brings the rook to G6, while rat King's rook advances from A8 to A6.

Check: our hero tightens the net by bringing the rook to G7.

Rat King sets the king on C8, watching every square. From G7 to G4, our hero's rook swallows Rat King's pawn.

From the dark, Rat King pushes the king to B7. From G7, our hero's rook forces Rat King to defend.

Rat King answers by moving the king from B7 to A8. our hero slides the knight across the board, from G1 to F3, while with dungeon cunning, Rat King brings the rook to A3.

With a steady hand, our hero brings the king to D2. Check from Rat King: the rook plants itself on A2.

our hero advances the king from D2 to D3. Rat King gives check with the rook on D2.

A clean strike: our hero's king topples the rook on D2.

Draw. The dungeon keeps the names of our hero and Rat King.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
37
How it ended
stalemate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
23 / 0
First capture
move 0
Skills used
2

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 44% of the games on this floor.

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