Battle chronicle
The duel begins: our hero against Swarm on floor 26.
With an adventurer's precision, our hero takes the rival queen on H7.
Swarm falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy queen: the rook leaps from H1 to H7.
A cruel blow: Swarm's rook captures our hero's rook on H7.
From A8, our hero's rook forces Swarm to defend.
Swarm answers by moving the king from E8 to F7, and our hero slides the knight across the board, from B1 to C3. With dungeon cunning, Swarm brings the knight to B2.
our hero claims the enemy knight by landing on B2.
our hero wraps a piece in Stealth; Swarm passes through the square without seeing it.
Swarm's bishop falls on A8 and tears the rook from our hero.
our hero advances the knight from C3 to B5, while swarm sets the rook on C6, watching every square. Without hurry or fear, our hero places the knight on H3, and from the dark, Swarm pushes the rook to A6.
our hero's knight takes F2, leaving H3 behind, while swarm answers by moving the king from F7 to F8. our hero slides the knight across the board, from F2 to D1.
With dungeon cunning, Swarm brings the king to F7; then with a steady hand, our hero brings the knight to C3. Swarm's rook advances from A6 to B6.
our hero claims the enemy pawn by landing on C7.
Swarm sets the rook on A6, watching every square. our hero captures the enemy rook: the knight leaps from C7 to A6.
From the dark, Swarm pushes the pawn to E3. our hero claims the enemy pawn by landing on E3.
From the shadows, Backstab. Swarm loses a piece to our hero's blade.
Swarm answers by moving the rook from H7 to H1. our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Swarm brings the rook to H8.
With a steady hand, our hero brings the knight to C7; then swarm's rook advances from H8 to H5. our hero captures the enemy bishop: the knight leaps from C7 to A8.
Swarm sets the king on G6, watching every square, and without hurry or fear, our hero places the knight on B6. From the dark, Swarm pushes the rook to H4.
our hero captures the enemy pawn: the knight leaps from B6 to D7.
Swarm answers by moving the king from G6 to F7. our hero slides the knight across the board, from D7 to B6; then with dungeon cunning, Swarm brings the pawn to F4.
our hero captures the enemy pawn: the pawn leaps from E3 to F4.
After toppling the pawn on F4, Swarm threatens our hero's king.
our hero advances the king from F2 to G1. Swarm sets the king on G6, watching every square, while without hurry or fear, our hero places the knight on D5.
From the shadows, Backstab. Swarm loses a piece to our hero's blade.
From the dark, Swarm pushes the rook to F5; then our hero's bishop takes D3, leaving F1 behind. Swarm answers by moving the king from G6 to F7.
our hero captures the enemy rook: the bishop leaps from D3 to F5.
With dungeon cunning, Swarm brings the king to G8. our hero captures the pawn on F6 and leaves Swarm in check.
Swarm's king advances from G8 to F8. our hero advances the knight from C3 to D5, and swarm sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on G4, while from the dark, Swarm pushes the king to G7. our hero's pawn takes G5, leaving G4 behind.
Swarm answers by moving the king from G7 to F8; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Swarm brings the king to G7, and right after that with a steady hand, our hero brings the knight to G4.
Swarm's king advances from G7 to F8. our hero advances the knight from D5 to C7, while swarm sets the king on E7, watching every square.
In the end, our hero delivers checkmate and Swarm flees the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 8 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 30 / 11
- First capture
- move 0
- Skills used
- 3
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 97% of the games on this floor.