Battle chronicle

The duel begins: our hero against Swarm on floor 26.

With an adventurer's precision, our hero takes the rival rook on A4.

Swarm falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from E2 to F3.

Check from Swarm: the queen plants itself on G3.

our hero advances the king from E1 to F1, and right after that swarm sets the rook on A4, watching every square. our hero captures the enemy rook: the queen leaps from D1 to A4.

From the dark, Swarm pushes the pawn to C6, while our hero's rook takes A2, leaving A1 behind. Swarm answers by moving the pawn from D5 to D4.

From A8, our hero's queen forces Swarm to defend.

With dungeon cunning, Swarm brings the knight to C8. our hero captures the knight on C8 and leaves Swarm in check.

Swarm's king advances from E8 to F7. our hero captures the enemy pawn: the queen leaps from C8 to D7.

our hero wraps a piece in Stealth; Swarm passes through the square without seeing it.

Swarm sets the knight on C5, watching every square.

In the end, our hero delivers checkmate and Swarm flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
59 s
Moves
23
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0
Skills used
1

Floor 26 statistics

Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.

This game (23 moves) lasted longer than 83% of the games on this floor.

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