Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
our hero's rook lands on D1 and defeats Alpha Bat's queen!
Checkmate! our hero topples Alpha Bat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on D3.
Alpha Bat advances to D3 and claims our pawn.
From C1 to F4, our hero's bishop swallows Alpha Bat's pawn.
Alpha Bat moves the rook from F5 to F4 and topples our hero's bishop.
A clean strike: our hero's knight topples the pawn on H3.
Alpha Bat gives check with the rook on E4.
our hero slides the king across the board, from E1 to D1, and with dungeon cunning, Alpha Bat brings the rook to F4. A clean strike: our hero's knight topples the rook on F4.
Alpha Bat's bishop advances from E7 to G5. From F4 to D3, our hero's knight swallows Alpha Bat's pawn.
our hero activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat sets the bishop on H6, watching every square. Check: our hero tightens the net by bringing the rook to A8.
From the dark, Alpha Bat pushes the king to F7. our hero gives check with the knight on E5.
Alpha Bat answers by moving the king from F7 to E6, while our hero slides the knight across the board, from E5 to F7. With dungeon cunning, Alpha Bat brings the king to F5.
By taking the bishop on H6, our hero drives Alpha Bat into check.
Alpha Bat's king advances from F5 to F6, while our hero advances the king from D1 to E2. Alpha Bat sets the king on G5, watching every square.
Without hurry or fear, our hero places the king on E3; then from the dark, Alpha Bat pushes the pawn to D5. our hero's king takes F3, leaving E3 behind, and right after that alpha Bat answers by moving the king from G5 to H4.
our hero slides the king across the board, from F3 to F4. With dungeon cunning, Alpha Bat brings the pawn to D4. From F5, our hero's knight forces Alpha Bat to defend.
Alpha Bat's king advances from H4 to H5, and our hero advances the knight from F5 to D6. Alpha Bat sets the king on G6, watching every square.
Without hurry or fear, our hero places the king on E5, and right after that from the dark, Alpha Bat pushes the pawn to D3. our hero's king takes E4, leaving E5 behind; then alpha Bat answers by moving the pawn from D3 to D2.
our hero slides the rook across the board, from A8 to A1. Alpha Bat's pawn crowns on D1 and a hostile queen is born.
From A1 to D1, our hero's rook swallows Alpha Bat's queen.
Alpha Bat's king advances from G6 to H6, while our hero advances the rook from D1 to D5. Alpha Bat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on F5; then from the dark, Alpha Bat pushes the king to G8. our hero's king takes G6, leaving F5 behind, and right after that alpha Bat answers by moving the king from G8 to H8.
our hero slides the rook across the board, from D5 to A5. With dungeon cunning, Alpha Bat brings the king to G8. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 21 / 4
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 57% of the games on this floor.