Battle chronicle
The duel begins: our hero against Alpha Bat on floor 8.
our hero's king lands on H4 and defeats Alpha Bat's rook!
The duel ends in a draw: our hero and Alpha Bat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the knight leaps from G1 to H3.
With dungeon cunning, Alpha Bat brings the king to D8. our hero claims the enemy pawn by landing on F4.
Alpha Bat's rook advances from D6 to H6. our hero captures the enemy pawn: the knight leaps from F4 to D3.
Alpha Bat sets the pawn on H3, watching every square, while without hurry or fear, our hero places the knight on F4. From the dark, Alpha Bat pushes the bishop to D6.
our hero captures the enemy pawn: the knight leaps from F4 to H3.
Alpha Bat answers by moving the pawn from D4 to D3, while our hero slides the king across the board, from E1 to D2. our hero activates Backstab and silently removes a threat from Alpha Bat.
With dungeon cunning, Alpha Bat brings the rook to E6; then with a steady hand, our hero brings the king to E3. A cruel blow: Alpha Bat's bishop captures our hero's knight on H3.
our hero advances the king from E3 to F2, and alpha Bat sets the bishop on B8, watching every square. Without hurry or fear, our hero places the king on E3, while from the dark, Alpha Bat pushes the rook to E7.
our hero's king takes D4, leaving E3 behind. Alpha Bat's bishop reaches A7 and threatens our hero's king.
our hero slides the king across the board, from D4 to D5. With dungeon cunning, Alpha Bat brings the bishop to B8, and right after that with a steady hand, our hero brings the king to C5.
Alpha Bat gives check with the bishop on D6.
our hero captures the enemy bishop: the king leaps from C5 to D6.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat sets the rook on E8, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Alpha Bat pushes the rook to G8.
our hero captures the enemy pawn: the king leaps from D5 to E4.
Alpha Bat gives check with the rook on G4.
our hero slides the king across the board, from E4 to F5. Alpha Bat's rook reaches H4 and threatens our hero's king.
With a steady hand, our hero brings the king to G5, and right after that alpha Bat's king advances from D8 to D7. our hero claims the enemy rook by landing on H4.
our hero activates Backstab and silently removes a threat from Alpha Bat.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 38 s
- Moves
- 35
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 0
- Skills used
- 3
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 40% of the games on this floor.