Battle chronicle

The duel begins: our hero against Alpha Bat on floor 8.

our hero's bishop lands on C5 and defeats Alpha Bat's rook!

The duel ends in a draw: our hero and Alpha Bat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from C2 to D3.

From the dark, Alpha Bat pushes the king to F7. our hero claims the enemy pawn by landing on E4.

Alpha Bat answers by moving the rook from F5 to C5, and our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Alpha Bat brings the bishop to F6.

our hero claims the enemy rook by landing on C5.

Alpha Bat's pawn advances from D4 to D3. our hero captures the enemy pawn: the bishop leaps from C5 to D6.

Check from Alpha Bat: the pawn plants itself on D2.

our hero claims the enemy pawn by landing on D2.

From the dark, Alpha Bat pushes the bishop to D4, and our hero's king takes D3, leaving D2 behind. Alpha Bat answers by moving the bishop from D4 to H8, while our hero slides the rook across the board, from A1 to A8.

With dungeon cunning, Alpha Bat brings the pawn to F3. our hero captures the enemy bishop: the rook leaps from A8 to H8.

Alpha Bat's king advances from F7 to G7. our hero advances the rook from H8 to F8, and right after that alpha Bat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Alpha Bat pushes the king to H6, while our hero's king takes E5, leaving D4 behind.

Alpha Bat answers by moving the king from H6 to H5, and our hero slides the king across the board, from E5 to F5. With dungeon cunning, Alpha Bat brings the king to H4.

With a steady hand, our hero brings the king to F4, and right after that alpha Bat's king advances from H4 to H5. our hero advances the king from F4 to F5; then alpha Bat sets the king on H4, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Alpha Bat pushes the king to G4, and our hero's king takes E5, leaving F6 behind.

Alpha Bat answers by moving the king from G4 to H4, while our hero slides the rook across the board, from F8 to A8. With dungeon cunning, Alpha Bat brings the king to H5.

With a steady hand, our hero brings the king to F5; then alpha Bat's king advances from H5 to H6. our hero advances the king from F5 to F6, and right after that alpha Bat sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on F7. From the dark, Alpha Bat pushes the king to H6, while our hero's king takes F6, leaving F7 behind.

Alpha Bat answers by moving the king from H6 to H7, and our hero slides the king across the board, from F6 to F7. With dungeon cunning, Alpha Bat brings the king to H6.

With a steady hand, our hero brings the king to F6.

Draw. The dungeon keeps the names of our hero and Alpha Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
47
How it ended
draw
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 53% of the games on this floor.

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