Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
our hero answers with fury: the king leaps from D2 to E2 and captures the enemy rook.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on D3.
Alpha Bat sets the pawn on E3, watching every square. From D2 to E3, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat moves the pawn from F4 to E3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on E3.
Alpha Bat answers by moving the bishop from F5 to H7, and right after that our hero slides the pawn across the board, from E3 to E4. our hero activates Backstab and silently removes a threat from Alpha Bat.
With dungeon cunning, Alpha Bat brings the rook to A6, while with a steady hand, our hero brings the pawn to E5. Alpha Bat advances to G2 and claims our pawn.
our hero advances the pawn from D3 to D4; then alpha Bat sets the rook on D6, watching every square. Without hurry or fear, our hero places the pawn on C3, and right after that from the dark, Alpha Bat pushes the bishop to B1.
From A1 to B1, our hero's rook swallows Alpha Bat's bishop.
Alpha Bat answers by moving the rook from D6 to C6, while our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Alpha Bat brings the rook to C7, and with a steady hand, our hero brings the pawn to D6.
Alpha Bat's rook advances from C7 to C5, while our hero advances the pawn from B2 to B4. Alpha Bat captures the pawn on E5 and puts our hero in check.
Without hurry or fear, our hero places the king on D2. Alpha Bat moves the bishop from E7 to D6 and topples our hero's pawn.
our hero's pawn takes C4, leaving C3 behind. Alpha Bat gives check with the rook on E2.
From D2 to E2, our hero's king swallows Alpha Bat's rook.
Alpha Bat moves the bishop from D6 to B4 and topples our hero's pawn.
A clean strike: our hero's rook topples the bishop on B4.
Alpha Bat's king advances from E8 to D8. From G5, our hero's bishop forces Alpha Bat to defend.
Alpha Bat sets the king on C8, watching every square. Without hurry or fear, our hero places the rook on B5, and right after that from the dark, Alpha Bat pushes the pawn to D5.
From C4 to D5, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat answers by moving the pawn from H4 to H3, while our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Alpha Bat brings the king to D7, and with a steady hand, our hero brings the rook to B6.
Alpha Bat's king advances from D7 to E6, while our hero advances the king from E2 to E3. Alpha Bat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on D4; then from the dark, Alpha Bat pushes the king to C8. our hero's rook takes A6, leaving B6 behind, and right after that alpha Bat answers by moving the king from C8 to B8.
our hero gives check with the rook on B6.
With dungeon cunning, Alpha Bat brings the king to A8, while with a steady hand, our hero brings the king to C5. Alpha Bat's king advances from A8 to A7, and our hero advances the king from C5 to C6.
Alpha Bat sets the king on A8, watching every square. Without hurry or fear, our hero places the pawn on D7, and right after that from the dark, Alpha Bat pushes the king to A7.
Promotion: on D8, our hero turns a pawn into a queen.
The duel ends in a draw: our hero and Alpha Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 40 s
- Moves
- 55
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 5
- Material captured (hero / opponent)
- 15 / 5
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 62% of the games on this floor.