Battle chronicle
In the depths of Crypt, our hero faces Zombie.
With an adventurer's precision, our hero takes the rival rook on F2.
Zombie's edge closes the game: mate against our hero.
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The battle, move by move
From F2 to G3, our hero's pawn swallows Zombie's pawn.
Zombie sets the rook on F2, watching every square. A clean strike: our hero's king topples the rook on F2.
From the dark, Zombie pushes the king to D8, and right after that our hero's pawn takes D3, leaving D2 behind. Zombie answers by moving the knight from A7 to C8; then our hero slides the king across the board, from F2 to E3.
With dungeon cunning, Zombie brings the pawn to B6. With a steady hand, our hero brings the king to F4, and zombie's knight advances from C8 to D6.
our hero advances the pawn from D3 to D4, while zombie sets the bishop on F5, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Zombie pushes the pawn to A4; then our hero's pawn takes G4, leaving G3 behind. Zombie advances to G4 and claims our pawn.
our hero slides the king across the board, from E5 to F4. From the shadows, Backstab. Zombie loses a piece to our hero's blade.
With dungeon cunning, Zombie brings the pawn to A3, while with a steady hand, our hero brings the king to E5. Zombie's rook advances from B5 to B3.
From E5 to D5, our hero's king swallows Zombie's pawn.
Zombie sets the bishop on H7, watching every square. Without hurry or fear, our hero places the king on E5, and right after that from the dark, Zombie pushes the pawn to A2.
our hero's pawn takes D5, leaving D4 behind. Zombie's pawn crowns on A1 and a hostile queen is born.
our hero slides the king across the board, from E5 to F4. With dungeon cunning, Zombie brings the queen to B1, and with a steady hand, our hero brings the king to E5.
Zombie's queen reaches F5 and threatens our hero's king.
our hero advances the king from E5 to D4. Mate. Zombie closes the net and our hero falls on F6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 44 s
- Moves
- 32
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 0
- Skills used
- 1
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (32 moves) lasted longer than 37% of the games on this floor.