Battle chronicle

In the depths of Crypt, our hero faces Zombie.

With an adventurer's precision, our hero takes the rival rook on C5.

Draw. The dungeon keeps the names of our hero and Zombie.

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The battle, move by move

From F2 to G3, our hero's pawn swallows Zombie's pawn.

With dungeon cunning, Zombie brings the pawn to A4. With a steady hand, our hero brings the pawn to G4, while zombie's bishop advances from F6 to D4.

From G4 to H5, our hero's pawn swallows Zombie's pawn.

Zombie sets the king on D8, watching every square; then without hurry or fear, our hero places the king on E2. From the dark, Zombie pushes the pawn to E6, and right after that our hero's king takes F3, leaving E2 behind.

Zombie answers by moving the rook from B7 to B6; then our hero slides the king across the board, from F3 to G4. With dungeon cunning, Zombie brings the bishop to G7.

With a steady hand, our hero brings the king to G5, and zombie's pawn advances from D5 to D4. our hero advances the king from G5 to F4, while zombie sets the bishop on F6, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Zombie pushes the rook to B2; then our hero's king takes F4, leaving E4 behind.

Zombie answers by moving the rook from B2 to H2, and right after that our hero slides the king across the board, from F4 to G4. With dungeon cunning, Zombie brings the bishop to E7.

With a steady hand, our hero brings the king to G3, while zombie's rook advances from H2 to H1. our hero advances the king from G3 to G2, and zombie sets the rook on H4, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Zombie pushes the pawn to A3, and right after that our hero's king takes F3, leaving G3 behind.

Zombie answers by moving the pawn from A3 to A2; then our hero slides the king across the board, from F3 to G2. Zombie advances to H5 and claims our pawn.

With a steady hand, our hero brings the king to G3, and zombie's pawn advances from D4 to D3. our hero advances the king from G3 to F2.

Zombie's rook reaches F5 and threatens our hero's king.

Without hurry or fear, our hero places the king on E3. From the dark, Zombie pushes the pawn to A5.

A clean strike: our hero's king topples the pawn on D3.

Zombie gives check with the rook on H3.

our hero slides the king across the board, from D3 to D2. Zombie's rook reaches H2 and threatens our hero's king.

With a steady hand, our hero brings the king to C3, while zombie's rook advances from H2 to H6. our hero advances the king from C3 to B2.

our hero activates Backstab and silently removes a threat from Zombie.

Zombie gives check with the rook on F2.

Without hurry or fear, our hero places the king on C3. Zombie's bishop reaches F6 and threatens our hero's king.

our hero's king takes D3, leaving C3 behind. Check from Zombie: the rook plants itself on H3.

our hero slides the king across the board, from D3 to E4. With dungeon cunning, Zombie brings the bishop to D4. From E4 to D4, our hero's king swallows Zombie's bishop.

Zombie's rook reaches F4 and threatens our hero's king.

our hero advances the king from D4 to E5, and right after that zombie sets the rook on F2, watching every square. Without hurry or fear, our hero places the king on E4.

Zombie gives check with the rook on E2.

our hero's king takes D4, leaving E4 behind. Zombie's rook reaches D2 and threatens our hero's king.

our hero slides the king across the board, from D4 to C4. With dungeon cunning, Zombie brings the rook to G2, while with a steady hand, our hero brings the king to D4.

Zombie gives check with the rook on G4.

our hero advances the king from D4 to E5. Zombie's rook reaches G5 and threatens our hero's king.

Without hurry or fear, our hero places the king on F6. In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

From the dark, Zombie pushes the rook to G2; then our hero's king takes F5, leaving F6 behind. Zombie answers by moving the rook from H3 to A3.

our hero slides the king across the board, from F5 to E4. Zombie's rook reaches A4 and threatens our hero's king.

With a steady hand, our hero brings the king to D3, while zombie's rook advances from A4 to G4. our hero advances the king from D3 to E3.

Zombie gives check with the rook on E4.

From E3 to E4, our hero's king swallows Zombie's rook.

From the dark, Zombie pushes the pawn to A4, and right after that our hero's king takes D3, leaving E4 behind. Zombie answers by moving the rook from G2 to G4.

our hero slides the king across the board, from D3 to C3, while with dungeon cunning, Zombie brings the pawn to A3. With a steady hand, our hero brings the king to B3.

Zombie's rook reaches G3 and threatens our hero's king.

our hero advances the king from B3 to A2. Zombie sets the rook on G1, watching every square. A clean strike: our hero's king topples the pawn on A3.

From the dark, Zombie pushes the rook to G2; then our hero's king takes B4, leaving A3 behind. Zombie answers by moving the king from D8 to C8.

our hero slides the king across the board, from B4 to C5, and with dungeon cunning, Zombie brings the king to B7. With a steady hand, our hero brings the king to D6, while zombie's pawn advances from A7 to A6.

A clean strike: our hero's king topples the pawn on D7.

Zombie's rook reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on E6. From the dark, Zombie pushes the rook to H2, and right after that our hero's king takes D5, leaving E6 behind.

Zombie answers by moving the king from B7 to B8. our hero slides the king across the board, from D5 to C5, while with dungeon cunning, Zombie brings the rook to H7.

With a steady hand, our hero brings the king to B6. In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

Zombie's rook advances from H7 to H1. our hero advances the king from B6 to C6, and right after that zombie sets the king on A8, watching every square.

Without hurry or fear, our hero places the king on C7; then from the dark, Zombie pushes the rook to D1. our hero's king takes B6, leaving C7 behind.

Zombie answers by moving the rook from D1 to D8, and our hero slides the king across the board, from B6 to C7. With dungeon cunning, Zombie brings the rook to G8, while with a steady hand, our hero brings the king to B6.

Zombie's rook advances from G8 to G2. our hero advances the king from B6 to C7; then zombie sets the rook on G1, watching every square.

Without hurry or fear, our hero places the king on B6, and right after that from the dark, Zombie pushes the rook to D1. our hero's king takes C7, leaving B6 behind.

Zombie answers by moving the king from A8 to A7, while our hero slides the king across the board, from C7 to C6. With dungeon cunning, Zombie brings the king to B8, and with a steady hand, our hero brings the king to B6.

Zombie's king advances from B8 to C8. our hero advances the king from B6 to C6, and right after that zombie sets the rook on H1, watching every square.

Without hurry or fear, our hero places the king on D6; then from the dark, Zombie pushes the king to B7. our hero's king takes D5, leaving D6 behind.

Zombie answers by moving the king from B7 to B8, and our hero slides the king across the board, from D5 to D6. With dungeon cunning, Zombie brings the rook to H7, while with a steady hand, our hero brings the king to D5.

Zombie's king advances from B8 to A8. our hero advances the king from D5 to C6; then zombie sets the rook on G7, watching every square.

Without hurry or fear, our hero places the king on D6, and right after that from the dark, Zombie pushes the rook to G5. our hero's king takes E6, leaving D6 behind.

Zombie answers by moving the rook from G5 to A5, while our hero slides the king across the board, from E6 to D6. With dungeon cunning, Zombie brings the rook to A7, and with a steady hand, our hero brings the king to C6.

Zombie's rook advances from A7 to A5. our hero advances the king from C6 to B6, and right after that zombie sets the rook on F5, watching every square.

Without hurry or fear, our hero places the king on C6. Zombie gives check with the rook on C5.

From C6 to C5, our hero's king swallows Zombie's rook.

Neither our hero nor Zombie claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 20 s
Moves
149
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
18 / 1
First capture
move 0
Skills used
3

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (149 moves) lasted longer than 100% of the games on this floor.

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