Battle chronicle
In the depths of Crypt, our hero faces Zombie.
With an adventurer's precision, our hero takes the rival rook on G5.
Zombie falls to our hero's mate. The legend grows.
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The battle, move by move
From H2 to G3, our hero's pawn swallows Zombie's pawn.
Zombie sets the knight on C6, watching every square; then without hurry or fear, our hero places the pawn on F3. From the dark, Zombie pushes the knight to B4.
From F3 to G4, our hero's pawn swallows Zombie's bishop.
Zombie answers by moving the king from E8 to D8. A clean strike: our hero's pawn topples the pawn on H5.
our hero wraps a piece in Stealth; Zombie passes through the square without seeing it.
With dungeon cunning, Zombie brings the rook to C5, and with a steady hand, our hero brings the pawn to A3. Zombie gives check with the knight on C2.
A clean strike: our hero's queen topples the knight on C2.
Zombie sets the rook on F5, watching every square. From C2 to C5, our hero's queen swallows Zombie's rook.
From the dark, Zombie pushes the bishop to C8. our hero's knight takes F3, leaving G1 behind, and right after that zombie answers by moving the bishop from C8 to D7.
our hero slides the rook across the board, from H1 to H4. With dungeon cunning, Zombie brings the pawn to E5. A clean strike: our hero's knight topples the pawn on E5.
Zombie's bishop advances from D7 to C6, and our hero advances the pawn from D2 to D4. Zombie sets the king on E8, watching every square.
Without hurry or fear, our hero places the bishop on F4, and right after that from the dark, Zombie pushes the rook to G5. From F4 to G5, our hero's bishop swallows Zombie's rook.
Zombie answers by moving the bishop from C6 to D7. A clean strike: our hero's bishop topples the pawn on H6.
With dungeon cunning, Zombie brings the bishop to C6, and with a steady hand, our hero brings the bishop to G5. Zombie's bishop advances from C6 to A4.
In the end, our hero delivers checkmate and Zombie flees the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 7 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 20 / 0
- First capture
- move 0
- Skills used
- 1
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 41% of the games on this floor.