Battle chronicle
The duel begins: our hero against Bat on floor 4.
Bat advances its king to G8 and claims our queen.
The battle cuts short: our hero resigns against Bat.
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The battle, move by move
Without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the pawn to B5, while our hero's knight takes E2, leaving G1 behind.
Bat answers by moving the knight from B7 to D8, and our hero slides the knight across the board, from E2 to G3. With dungeon cunning, Bat brings the pawn to B4.
With a steady hand, our hero brings the knight to F5, and right after that bat's rook advances from H6 to F6. our hero advances the pawn from G2 to G4; then bat sets the knight on C6, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the rook to G6, and our hero's knight takes H4, leaving F5 behind.
Bat answers by moving the rook from G6 to G8, while our hero slides the knight across the board, from H4 to F5. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the knight to H4; then bat's rook advances from G8 to G6. our hero claims the enemy rook by landing on G6.
Bat sets the pawn on B3, watching every square. From F8, our hero's knight forces Bat to defend.
From the dark, Bat pushes the king to E7. Check: our hero tightens the net by bringing the knight to G6.
Bat answers by moving the king from E7 to F7, and our hero slides the knight across the board, from G6 to H4. With dungeon cunning, Bat brings the pawn to C4.
With a steady hand, our hero brings the pawn to G5, and right after that bat's knight advances from C6 to D4. Check: our hero tightens the net by bringing the pawn to G6.
Bat sets the king on F8, watching every square, while without hurry or fear, our hero places the knight on F5. From the dark, Bat pushes the pawn to C3.
From G7, our hero's pawn forces Bat to defend.
Bat answers by moving the king from F8 to G8. our hero claims the enemy pawn by landing on D6.
With dungeon cunning, Bat brings the king to H7. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Bat's king captures our hero's queen on G8.
our hero claims the enemy pawn by landing on E4.
Bat gives check with the knight on F5.
Without hurry or fear, our hero places the king on G4. Bat's knight reaches H6 and threatens our hero's king.
our hero's king takes G5, leaving G4 behind. Check from Bat: the knight plants itself on F7.
our hero slides the king across the board, from G5 to F6. A cruel blow: Bat's pawn captures our hero's pawn on B2.
With a steady hand, our hero brings the knight to C3. On C1, Bat promotes and gains a reinforcing rook.
our hero advances the knight from C3 to B1. Check from Bat: the rook plants itself on C6.
The battle cuts short: our hero resigns against Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 55 s
- Moves
- 50
- How it ended
- resignation
- Captures (hero / opponent)
- 3 / 3
- Material captured (hero / opponent)
- 7 / 13
- First capture
- move 9
Floor 4 statistics
Against Bat, heroes have won 48% of 641 finished games (305 wins, 90 losses, 246 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (50 moves) lasted longer than 33% of the games on this floor.