Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival rook on H6.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

From C1 to H6, our hero's bishop swallows Bat's rook.

Bat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the rook on D1. From the dark, Bat pushes the pawn to C3.

From D1 to D5, our hero's rook swallows Bat's pawn.

Bat answers by moving the king from E8 to D8; then our hero slides the rook across the board, from D5 to D1. With dungeon cunning, Bat brings the king to E7.

With a steady hand, our hero brings the rook to C1, and bat's king advances from E7 to E6. A clean strike: our hero's rook topples the pawn on C3.

Bat sets the knight on D8, watching every square, and right after that without hurry or fear, our hero places the rook on C7. From the dark, Bat pushes the knight to F7; then our hero's bishop takes F8, leaving H6 behind.

Bat answers by moving the knight from F7 to H8. From C7 to A7, our hero's rook swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to E3. A clean strike: our hero's rook topples the pawn on A4.

Bat's king advances from E6 to F7. our hero advances the rook from A4 to E4, and bat sets the king on F6, watching every square.

A clean strike: our hero's bishop topples the pawn on D6.

From the dark, Bat pushes the knight to F7. By taking the pawn on E5, our hero drives Bat into check.

Bat answers by moving the king from F6 to E6. From D4, our hero's bishop forces Bat to defend.

With dungeon cunning, Bat brings the king to D6. From D4 to B6, our hero's bishop swallows Bat's pawn.

Bat's king advances from D6 to D7. A clean strike: our hero's rook topples the pawn on E3.

Bat sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the rook on B3. From the dark, Bat pushes the knight to E5; then our hero's pawn takes H4, leaving H2 behind.

Bat answers by moving the knight from E5 to G6, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the knight to F4.

With a steady hand, our hero brings the pawn to H6. Bat gives check with the knight on D3.

From B3 to D3, our hero's rook swallows Bat's knight.

Bat moves the king from C6 to B6 and topples our hero's bishop.

Without hurry or fear, our hero places the pawn on H7. From the dark, Bat pushes the king to B5. Promotion: on H8, our hero turns a pawn into a queen.

Bat answers by moving the king from B5 to B6. Check: our hero tightens the net by bringing the queen to B2.

With dungeon cunning, Bat brings the king to A6. And it is checkmate: our hero ends the game on A3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 11 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 31% of the games on this floor.

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