Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the knight leaps from C6 to A5 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

Loading…

The battle, move by move

From C1 to E3, our hero's bishop swallows Spider's pawn.

Spider sets the knight on D5, watching every square; then without hurry or fear, our hero places the bishop on C1. From the dark, Spider pushes the pawn to G5, and right after that our hero's knight takes F3, leaving G1 behind.

Spider answers by moving the knight from D5 to B4; then our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Spider brings the pawn to A5.

From F3 to E5, our hero's knight swallows Spider's pawn.

Spider's knight advances from B4 to D5. A clean strike: our hero's bishop topples the pawn on G5.

Spider sets the knight on D2, watching every square. From G5 to D2, our hero's bishop swallows Spider's knight.

From the dark, Spider pushes the knight to B4. A clean strike: our hero's bishop topples the pawn on C3.

Spider's knight reaches C2 and threatens our hero's king.

our hero slides the king across the board, from E1 to D2, and with dungeon cunning, Spider brings the pawn to C6. A clean strike: our hero's bishop topples the pawn on A5.

Spider advances to A3 and claims our pawn.

From E5 to C6, our hero's knight swallows Spider's pawn.

Spider's knight reaches C4 and threatens our hero's king.

Without hurry or fear, our hero places the king on C3. Spider advances to A5 and claims our bishop.

From C6 to A5, our hero's knight swallows Spider's knight.

Spider answers by moving the king from E8 to D7; then our hero slides the king across the board, from C3 to B4. With dungeon cunning, Spider brings the king to D6.

From B4 to A4, our hero's king swallows Spider's pawn.

Spider's pawn advances from E7 to E6. our hero advances the king from A4 to B4, while spider sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the king to F6; then our hero's king takes D4, leaving C4 behind.

Check from Spider: the pawn plants itself on E5.

our hero slides the king across the board, from D4 to E4, and with dungeon cunning, Spider brings the king to E7. A clean strike: our hero's king topples the pawn on E5.

Spider's king advances from E7 to F8. our hero advances the king from E5 to F6, and spider sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on G7. From the dark, Spider pushes the king to D8, and right after that our hero's pawn takes H4, leaving H2 behind.

Spider answers by moving the king from D8 to C7; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the king to B6.

From C4, our hero's knight forces Spider to defend.

Spider's king advances from B6 to A7. our hero advances the pawn from H5 to H6, while spider sets the king on A8, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Spider pushes the king to A7.

Promotion: on H8, our hero turns a pawn into a queen.

Spider answers by moving the king from A7 to A6, and right after that our hero slides the queen across the board, from H8 to B8.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 55 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 4
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 45% of the games on this floor.

More from floor 3