Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival queen on C6.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to D6. A clean strike: our hero's bishop topples the pawn on E3.
Spider's pawn advances from C7 to C5. From E3 to C5, our hero's bishop swallows Spider's pawn.
Spider sets the knight on E4, watching every square; then without hurry or fear, our hero places the bishop on E3. In that instant, Backstab: one of Spider's pieces vanishes without a trace.
From the dark, Spider pushes the king to F8. our hero's pawn takes C4, leaving C3 behind; then spider answers by moving the pawn from F6 to F5.
our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Spider brings the pawn to F4, and with a steady hand, our hero brings the bishop to D2.
Spider's pawn advances from A6 to A5, while our hero advances the bishop from D2 to C1. Spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on C5; then from the dark, Spider pushes the king to F7. our hero's pawn takes C6, leaving C5 behind, and right after that spider answers by moving the king from F7 to F8.
our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Spider brings the king to E8. Promotion: on C8, our hero turns a pawn into a queen.
Spider's king advances from E8 to F7, and our hero advances the knight from G1 to F3. Spider sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the knight on H4, and right after that from the dark, Spider pushes the pawn to A3. From C1 to A3, our hero's bishop swallows Spider's pawn.
Spider answers by moving the king from F7 to G7. our hero gives check with the knight on F5.
With dungeon cunning, Spider brings the king to F6, and with a steady hand, our hero brings the pawn to C4. Spider's pawn advances from A5 to A4.
Check: our hero tightens the net by bringing the bishop to B2.
Spider sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on C5; then from the dark, Spider pushes the pawn to E5.
A clean strike: our hero's queen topples the pawn on E5.
Spider answers by moving the pawn from E4 to E3. From E5 to F4, our hero's queen swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to A3. A clean strike: our hero's queen topples the pawn on E3.
Spider advances to B2 and claims our bishop.
our hero advances the queen from E3 to C1. Spider's pawn crowns on C1 and a hostile queen is born.
Without hurry or fear, our hero places the king on E2, and right after that from the dark, Spider pushes the king to F6. our hero's knight takes D6, leaving F5 behind.
Check from Spider: the queen plants itself on B2.
our hero slides the king across the board, from E2 to D3. With dungeon cunning, Spider brings the queen to C1, and with a steady hand, our hero brings the pawn to C5.
Spider's king advances from F6 to G7, while our hero advances the pawn from C5 to C6. Check from Spider: the queen plants itself on D1.
Without hurry or fear, our hero places the king on C4. Spider gives check with the queen on F1.
our hero's king takes C5, leaving C4 behind. Spider's queen reaches G1 and threatens our hero's king.
our hero slides the king across the board, from C5 to B5. Check from Spider: the queen plants itself on B1.
With a steady hand, our hero brings the king to A4. Spider's queen advances from B1 to F1, and our hero advances the pawn from C6 to C7.
Spider's queen reaches D1 and threatens our hero's king.
Without hurry or fear, our hero places the king on A3. Check from Spider: the queen plants itself on D3.
our hero's king takes B2, leaving A3 behind; then spider answers by moving the king from G7 to H7. Promotion: on C8, our hero turns a pawn into a queen.
Spider advances to D6 and claims our knight.
With a steady hand, our hero brings the pawn to A4. Check from Spider: the queen plants itself on B6.
our hero advances the king from B2 to A3. Spider gives check with the queen on D6.
Without hurry or fear, our hero places the king on B3. Spider's queen reaches B6 and threatens our hero's king.
our hero's king takes C4, leaving B3 behind, and right after that spider answers by moving the queen from B6 to G6. our hero slides the pawn across the board, from A4 to A5.
Spider gives check with the queen on E4.
With a steady hand, our hero brings the king to B5. Spider's queen reaches C6 and threatens our hero's king.
From B5 to C6, our hero's king swallows Spider's queen.
Spider sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on A6, and right after that from the dark, Spider pushes the king to H7.
our hero's king takes D6, leaving C6 behind; then spider answers by moving the king from H7 to G6. our hero slides the king across the board, from D6 to E6.
With dungeon cunning, Spider brings the king to G7, and with a steady hand, our hero brings the pawn to A7. Spider's king advances from G7 to H7, while our hero advances the king from E6 to F6.
Spider sets the king on H6, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to H7. our hero's king takes G5, leaving F6 behind, and right after that spider answers by moving the king from H7 to G7.
our hero delivers the final mate from A7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 51 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 16 / 15
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 91% of the games on this floor.