Battle chronicle
The duel begins: our hero against Walking Tomb on floor 14.
our hero answers with fury: the queen leaps from D3 to C4 and captures the enemy queen.
In the end, our hero delivers checkmate and Walking Tomb flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to C3. Thanks to Stealth, our hero fools Walking Tomb on the board.
Walking Tomb gives check with the knight on C2.
our hero claims the enemy knight by landing on C2.
Walking Tomb's queen reaches H4 and threatens our hero's king.
Without hurry or fear, our hero places the pawn on G3, while from the dark, Walking Tomb pushes the pawn to H5. our hero claims the enemy pawn by landing on D3.
Walking Tomb answers by moving the queen from H4 to C4. our hero captures the enemy queen: the queen leaps from D3 to C4.
With dungeon cunning, Walking Tomb brings the knight to G4, and right after that with a steady hand, our hero brings the pawn to H3. Walking Tomb's king advances from E8 to F8.
our hero captures the enemy knight: the pawn leaps from H3 to G4.
Walking Tomb sets the king on G7, watching every square. our hero claims the enemy pawn by landing on H5.
From the dark, Walking Tomb pushes the king to F6. our hero's knight takes A3, leaving B1 behind, while walking Tomb answers by moving the king from F6 to E7.
our hero slides the knight across the board, from G1 to F3. Walking Tomb's bishop falls on F3 and tears the knight from our hero.
our hero captures the enemy bishop: the pawn leaps from E2 to F3.
Walking Tomb's pawn advances from B6 to B5. our hero claims the enemy pawn by landing on B5.
Walking Tomb sets the king on E8, watching every square. Without hurry or fear, our hero places the bishop on C4, while from the dark, Walking Tomb pushes the king to D8.
our hero's queen takes A6, leaving B5 behind, and walking Tomb answers by moving the king from D8 to E7. our hero slides the rook across the board, from A1 to B1.
With dungeon cunning, Walking Tomb brings the pawn to H6, and right after that with a steady hand, our hero brings the rook to B8. Walking Tomb's pawn advances from D7 to D5.
our hero captures the enemy pawn: the bishop leaps from C4 to D5.
Walking Tomb sets the king on D7, watching every square. Without hurry or fear, our hero places the knight on B5, and from the dark, Walking Tomb pushes the pawn to F4.
Mate. our hero's queen on A7 leaves Walking Tomb with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 3 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 22 / 3
- First capture
- move 1
- Skills used
- 1
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 55% of the games on this floor.