Battle chronicle

our hero draws pieces against Walking Tomb. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on A3.

Draw. The dungeon keeps the names of our hero and Walking Tomb.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on D3.

our hero wraps a piece in Stealth; Walking Tomb passes through the square without seeing it.

From the dark, Walking Tomb pushes the king to F7. From B1 to A3, our hero's knight swallows Walking Tomb's knight.

Walking Tomb answers by moving the bishop from H7 to G6, while our hero slides the knight across the board, from A3 to C2. With dungeon cunning, Walking Tomb brings the pawn to F4, and with a steady hand, our hero brings the pawn to G4.

Walking Tomb's bishop advances from G6 to E4, while our hero advances the knight from G1 to H3. Walking Tomb sets the bishop on G6, watching every square.

Without hurry or fear, our hero places the king on E2. Walking Tomb's knight reaches C3 and threatens our hero's king.

our hero's king takes D2, leaving E2 behind, and right after that walking Tomb answers by moving the pawn from F4 to F3. our hero slides the king across the board, from D2 to E1.

With dungeon cunning, Walking Tomb brings the knight to E4, while with a steady hand, our hero brings the knight to F2. Walking Tomb's knight advances from E4 to D6, and our hero advances the knight from F2 to H3.

Walking Tomb sets the bishop on H5, watching every square. Without hurry or fear, our hero places the knight on F4. Walking Tomb gives check with the pawn on F2.

From E1 to F2, our hero's king swallows Walking Tomb's pawn.

Walking Tomb answers by moving the bishop from H5 to G6, while our hero slides the king across the board, from F2 to F3. Check from Walking Tomb: the bishop plants itself on E4.

With a steady hand, our hero brings the king to E2. Walking Tomb's bishop advances from E4 to H7, while our hero advances the king from E2 to F3.

Walking Tomb sets the pawn on B5, watching every square. From C2 to D4, our hero's knight swallows Walking Tomb's pawn.

From the dark, Walking Tomb pushes the pawn to B4. our hero's knight takes B3, leaving D4 behind, and right after that walking Tomb answers by moving the bishop from H7 to G8.

Neither our hero nor Walking Tomb claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 46 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 95% of the games on this floor.

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