Battle chronicle

A new legend is written: Camilo P. challenges Walking Tomb on floor 14.

With an adventurer's precision, Camilo P. takes the rival queen on A3.

Walking Tomb falls to Camilo P.'s mate. The legend grows.

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The battle, move by move

Camilo P. claims the enemy queen by landing on A3.

Walking Tomb's pawn falls on E2 and tears the pawn from Camilo P.

Camilo P. captures the enemy pawn: the king leaps from E1 to E2.

Walking Tomb's bishop advances from H7 to G6. Camilo P. claims the enemy pawn by landing on H6.

Walking Tomb sets the king on F7, watching every square, and without hurry or fear, Camilo P. places the pawn on C4. From the dark, Walking Tomb pushes the king to E7.

Camilo P. claims the enemy bishop by landing on G6.

Walking Tomb answers by moving the king from E7 to F7, and camilo P. slides the rook across the board, from G6 to G3. With dungeon cunning, Walking Tomb brings the pawn to F4.

With a steady hand, Camilo P. brings the rook to H3, and right after that walking Tomb's pawn advances from B6 to B5. Camilo P. captures the enemy knight: the pawn leaps from C4 to D5.

Walking Tomb sets the pawn on B6, watching every square. Camilo P. claims the enemy pawn by landing on B5.

From the dark, Walking Tomb pushes the king to G8, and camilo P.'s knight takes C3, leaving B5 behind. A cruel blow: Walking Tomb's pawn captures Camilo P.'s knight on C3.

Camilo P. claims the enemy pawn by landing on C3.

Walking Tomb gives check with the pawn on F3.

Camilo P. captures the enemy pawn: the king leaps from E2 to F3.

Walking Tomb's king advances from G8 to G7. Camilo P. gives check with the rook on G3.

Walking Tomb sets the king on F7, watching every square, and without hurry or fear, Camilo P. places the queen on D4. From the dark, Walking Tomb pushes the pawn to D6, while camilo P.'s queen takes H4, leaving D4 behind.

Walking Tomb answers by moving the pawn from B6 to B5. Camilo P. gives check with the queen on H7.

With dungeon cunning, Walking Tomb brings the king to F8. Mate. Camilo P.'s rook on G8 leaves Walking Tomb with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 5 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
20 / 4
First capture
move 0

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 50% of the games on this floor.

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