Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's king lands on A1 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
With a steady hand, our hero brings the pawn to G4; then bat's king advances from E8 to E7. our hero advances the pawn from G4 to G5.
Bat's pawn falls on G5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the pawn to B5, while our hero's king takes E3, leaving F2 behind.
Bat answers by moving the king from E7 to E6. our hero captures the enemy pawn: the king leaps from E3 to E4.
Check from Bat: the rook plants itself on D4.
With a steady hand, our hero brings the king to F3, and right after that bat's king advances from E6 to D5. our hero advances the king from F3 to E3; then bat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the pawn to G4, and our hero's king takes E3, leaving E2 behind.
Bat answers by moving the king from D5 to C4, while our hero slides the king across the board, from E3 to F2. With dungeon cunning, Bat brings the pawn to A2.
With a steady hand, our hero brings the king to G3. On A1, Bat promotes and gains a reinforcing knight.
our hero advances the king from G3 to H4, and right after that bat sets the rook on D1, watching every square. our hero captures the enemy pawn: the king leaps from H4 to G4.
From the dark, Bat pushes the pawn to D5, while our hero's king takes F5, leaving G4 behind. Bat answers by moving the knight from A1 to B3.
our hero captures the enemy pawn: the king leaps from F5 to E5.
With dungeon cunning, Bat brings the king to B4. With a steady hand, our hero brings the king to D6, and right after that bat's pawn advances from D5 to D4.
our hero advances the king from D6 to C7; then bat sets the king on C3, watching every square. our hero claims the enemy pawn by landing on B7.
From the dark, Bat pushes the king to C2, and our hero's king takes B6, leaving B7 behind. Bat answers by moving the pawn from B5 to B4, while our hero slides the king across the board, from B6 to B5.
With dungeon cunning, Bat brings the king to D3. With a steady hand, our hero brings the king to A4.
Bat gives check with the rook on A1.
our hero claims the enemy knight by landing on B3.
Bat sets the rook on F1, watching every square, and without hurry or fear, our hero places the king on A4. Check from Bat: the rook plants itself on A1.
our hero's king takes B5, leaving A4 behind. Bat answers by moving the king from D3 to C2. our hero captures the enemy pawn: the king leaps from B5 to C5.
Bat's rook reaches A5 and threatens our hero's king.
With a steady hand, our hero brings the king to C4, and right after that bat's pawn advances from D4 to D3. our hero captures the enemy pawn: the king leaps from C4 to B4.
Bat sets the rook on A6, watching every square, while without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the king to C1.
our hero captures the enemy pawn: the king leaps from C4 to D3.
Check from Bat: the rook plants itself on D6.
our hero slides the king across the board, from D3 to C4, and right after that with dungeon cunning, Bat brings the king to D2. With a steady hand, our hero brings the king to C5; then bat's rook advances from D6 to D3.
our hero advances the king from C5 to C4, and right after that bat sets the rook on E3, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Bat pushes the rook to A3, while our hero's king takes C4, leaving D4 behind. Bat answers by moving the rook from A3 to A1, and our hero slides the king across the board, from C4 to B3.
With dungeon cunning, Bat brings the king to E3. With a steady hand, our hero brings the king to B2, and right after that bat's king advances from E3 to D3.
our hero captures the enemy rook: the king leaps from B2 to A1.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 7 s
- Moves
- 73
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.