Battle chronicle

The duel begins: our hero against Ghoul on floor 16.

our hero answers with fury: the rook leaps from H1 to H5 and captures the enemy queen.

In the end, our hero delivers checkmate and Ghoul flees the board.

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The battle, move by move

our hero captures the enemy queen: the rook leaps from H1 to H5.

From the dark, Ghoul pushes the knight to B3, while our hero's bishop takes D3, leaving F1 behind. Ghoul answers by moving the rook from A7 to A5, and our hero slides the rook across the board, from H5 to H7.

With dungeon cunning, Ghoul brings the pawn to B4. With a steady hand, our hero brings the bishop to G6, and right after that ghoul's king advances from E8 to D8.

our hero captures the enemy knight: the rook leaps from H7 to F7.

Ghoul sets the king on C7, watching every square, while without hurry or fear, our hero places the knight on F3. From the dark, Ghoul pushes the pawn to B5, and our hero's knight takes G5, leaving F3 behind.

Ghoul answers by moving the knight from B3 to D4, while our hero slides the bishop across the board, from G6 to F5. Ghoul's knight falls on F5 and tears the bishop from our hero.

our hero captures the enemy knight: the rook leaps from F7 to F5.

Ghoul's pawn advances from B7 to B6. our hero advances the rook from F5 to F7, and right after that ghoul sets the pawn on D5, watching every square.

Check: our hero tightens the net by bringing the knight to E6.

From the dark, Ghoul pushes the king to D6, while our hero's knight takes D4, leaving E6 behind. Ghoul answers by moving the pawn from A4 to A3, and our hero slides the rook across the board, from F7 to F8.

With dungeon cunning, Ghoul brings the king to C7. With a steady hand, our hero brings the knight to F5, and right after that ghoul's pawn advances from D7 to D6.

our hero advances the king from E1 to D2; then ghoul sets the rook on A8, watching every square. our hero claims the enemy rook by landing on A8.

From the dark, Ghoul pushes the pawn to D4. our hero captures the enemy pawn: the knight leaps from F5 to D4.

Ghoul answers by moving the pawn from A3 to A2. our hero claims the enemy pawn by landing on A2.

With dungeon cunning, Ghoul brings the pawn to C5. our hero captures the pawn on B5 and leaves Ghoul in check.

Ghoul's king advances from C7 to C6. Check: our hero tightens the net by bringing the knight to A7.

Ghoul sets the king on D7, watching every square, and without hurry or fear, our hero places the rook on A6. From the dark, Ghoul pushes the king to E8.

our hero claims the enemy pawn by landing on B6.

Ghoul answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the rook leaps from B6 to B4.

With dungeon cunning, Ghoul brings the king to D7. With a steady hand, our hero brings the rook to B6, and right after that ghoul's king advances from D7 to C7.

our hero advances the rook from B6 to A6. Ghoul gives check with the pawn on C3.

our hero claims the enemy pawn by landing on C3.

From the dark, Ghoul pushes the king to D7, and our hero's king takes D4, leaving C3 behind. Ghoul answers by moving the king from D7 to E6, while our hero slides the knight across the board, from A7 to C6.

our hero activates Backstab and silently removes a threat from Ghoul.

With dungeon cunning, Ghoul brings the king to D7. Check: our hero tightens the net by bringing the knight to E5.

Ghoul's king advances from D7 to C8, and right after that our hero advances the rook from A6 to A7. Ghoul sets the king on B8, watching every square.

Without hurry or fear, our hero places the rook on H7, while from the dark, Ghoul pushes the king to A8. our hero's king takes C5, leaving D4 behind, and ghoul answers by moving the king from A8 to B8.

our hero slides the king across the board, from C5 to C6. With dungeon cunning, Ghoul brings the king to A8, and right after that with a steady hand, our hero brings the king to B6.

Ghoul's king advances from A8 to B8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
26 / 3
First capture
move 0
Skills used
1

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 84% of the games on this floor.

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