Battle chronicle
The duel begins: our hero against Ghoul on floor 16.
our hero answers with fury: the queen leaps from E2 to E6 and captures the enemy queen.
In the end, our hero delivers checkmate and Ghoul flees the board.
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The battle, move by move
From E2, our hero's queen forces Ghoul to defend.
With dungeon cunning, Ghoul brings the queen to E6. our hero claims the enemy queen by landing on E6.
Stealth. our hero's trap leaves Ghoul confused.
Ghoul's king advances from E8 to D8.
Checkmate! our hero topples Ghoul and claims victory.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 45 s
- Moves
- 27
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 1
- Skills used
- 1
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (27 moves) lasted longer than 34% of the games on this floor.