Battle chronicle

The duel begins: Alfonso M. against Ghoul on floor 16.

Alfonso M.'s queen lands on H5 and defeats Ghoul's queen!

Checkmate! Alfonso M. topples Ghoul and claims victory.

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The battle, move by move

Alfonso M. captures the enemy queen: the queen leaps from D1 to H5.

From the dark, Ghoul pushes the king to F8, while alfonso M.'s queen takes G4, leaving H5 behind. Ghoul answers by moving the knight from F7 to H6.

Alfonso M. captures the enemy pawn: the queen leaps from G4 to D7.

With dungeon cunning, Ghoul brings the pawn to A3. Alfonso M. captures the pawn on D6 and leaves Ghoul in check.

Ghoul's king advances from F8 to G7. Alfonso M. gives check with the queen on C7.

Ghoul sets the knight on F7, watching every square. Alfonso M. claims the enemy pawn by landing on B6.

From the dark, Ghoul pushes the knight to C4. Alfonso M. captures the enemy rook: the queen leaps from B6 to A7.

Ghoul answers by moving the pawn from B7 to B6, while alfonso M. slides the queen across the board, from A7 to C7. With dungeon cunning, Ghoul brings the knight to E3.

Alfonso M. captures the enemy knight: the pawn leaps from D2 to E3.

Ghoul's king advances from G7 to G8. Alfonso M. claims the enemy pawn by landing on C6.

Ghoul sets the king on G7, watching every square. Alfonso M. captures the enemy pawn: the queen leaps from C6 to B6.

In that instant, Backstab: one of Ghoul's pieces vanishes without a trace.

From the dark, Ghoul pushes the knight to H6. From A7, Alfonso M.'s queen forces Ghoul to defend.

Ghoul answers by moving the king from G7 to G8. Alfonso M. captures the enemy pawn: the queen leaps from A7 to A3.

With dungeon cunning, Ghoul brings the knight to F7, and right after that with a steady hand, Alfonso M. brings the queen to A7. Ghoul's knight advances from F7 to E5; then alfonso M. advances the bishop from C1 to B2.

Ghoul sets the knight on D7, watching every square. Alfonso M. claims the enemy knight by landing on D7.

From the dark, Ghoul pushes the king to F8. Alfonso M. gives check with the bishop on A3.

Ghoul answers by moving the king from F8 to G8. From C4, Alfonso M.'s bishop forces Ghoul to defend.

With dungeon cunning, Ghoul brings the king to H8. Alfonso M. delivers the final mate from B2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
26 / 0
First capture
move 0
Skills used
1

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 48% of the games on this floor.

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